[Discussion] 60FPS patches for PSP games that run at 30FPS
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07-31-2019, 11:52 AM
Post: #796
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Decent, need to accomplish something like this with mine.
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08-26-2019, 07:25 AM
(This post was last modified: 08-27-2019 06:46 AM by titibandit.)
Post: #797
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
I could adapt the codes for Monster Hunter Portable 2nd G to Monster Hunter Freedom Unite EUR
Code: _S ULES-01213 I couldn't test intensively, but it should be as good as the JAP code for Portable 2nd G. Email me for feedback! Have fun! Edit: It actually suffers from the monster despawn speed being twice as fast as it should be, just like the code for Portable 2nd G does |
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10-15-2019, 08:56 AM
(This post was last modified: 10-18-2019 01:13 PM by MarlboroRed.)
Post: #798
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(08-26-2019 07:25 AM)titibandit Wrote: I could adapt the codes for Monster Hunter Portable 2nd G to Monster Hunter Freedom Unite. Unfortunately, both Freedom Unite as well as Portable 3rd suffer from issues running theses codes. The code provided breaks weapon hitboxes in Freedom Unite, and the codes for Portable 3rd put boss monsters at twice the speed, making some of them unbeatable. I'd be willing to pay 50€ as a bounty to anyone who is willing to do some digging and fix up either one of these codes. |
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10-16-2019, 04:05 PM
Post: #799
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Well I asked if someone could do my game privately but it's been a year, I've been tired of janky framerate and switching CPU clocks for a while and I got some other folks into the game so for their sake also I'm making my request public with a bounty.
Boxer's Road 2: The Real ULJM05125 BR2's a game meant to be locked at 30fps in-game and clocked at 60hz, but chugs around 20~27 FPS in most venues. Using a higher clock speed fixes that chugging, but a cutscene with the player's cutman between rounds only present in professional fights in the career mode (arcade, exhibition and saved replays are unaffected, plus the test you take before becoming a professional fighter) is the trigger for the game speed to unlock and put the match into hyperdrive. Two rounds of 60hz Two rounds of 333hz I'll put up £30 if you can turn it into a 60 FPS game without repercussions. The game is 80/20 Japanese/English and pretty in-depth so I am able to provide save files to get you straight to a suitable fight. There's other stuff I'd pay for but this isn't the thread for it. |
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12-10-2019, 09:58 AM
Post: #800
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hello can someone here can make 60fps for twisted metal head on please
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12-20-2019, 10:12 PM
Post: #801
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(10-16-2019 04:05 PM)RedSawn Wrote: Well I asked if someone could do my game privately but it's been a year, I've been tired of janky framerate and switching CPU clocks for a while and I got some other folks into the game so for their sake also I'm making my request public with a bounty.It's been over 5 years since I asked about getting Hajime No Ippo Victorious Spirits PSP to 60 FPS. I am interested in getting both that game and Boxer's Road 2 to 60 FPS. I haven't played Boxer's Road 2 for some time but I know in Victorious Spirits after you choose your fighters when it shows both player models face to face before it loads the match it seems that during that short time the frame rate is at 60FPS, but then when it gets into the match it drops back to 30FPS. Victorious Spirits is an amazing game but it would be so much more fun if we can get it to 60 FPS during gameplay. Same for Boxer's Road 2, it's a very deep game but the choppy graphics always bothered me. At least in Victorious Spirits you have the broadcast camera view which makes 30 FPS more tolerable since the camera doesn't move like it does in Boxer's Road 2. BR2 really needs a higher frame rate with the camera options. I am very interested in trying to search for a 30/60FPS switch code that we can enable to make both of these games run at 60 FPS. |
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12-31-2019, 01:06 PM
Post: #802
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hello how do you make such codes? I would like to help and figure it out
(08-26-2019 07:25 AM)titibandit Wrote: I could adapt the codes for Monster Hunter Portable 2nd G to Monster Hunter Freedom Unite EUR |
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12-31-2019, 01:07 PM
Post: #803
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
hello how do you make such codes? I would like to help and figure it out
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01-01-2020, 04:57 PM
Post: #804
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(02-02-2015 09:55 PM)Kabuto_Kun Wrote: Hello guys, I have been playing with cheat engine and I have found a couple of FPS changing codes for several games, but for now I will only post MGS Peace Walker. I really appreciate your effort in this and I am having an amazing time with the game (MGSPW USA version). But I noticed two problems.They both occurs when the 30 FPS or 60 FPS cheats are on. I tried all the FPS cheat. 1. When I equip sniper rifle and try 3×zoom, the camera is stuck. I can't move the camera to aim(in 3×zoom state). Equipping PTRD1941 & PTRS1941 won't move the camera at all at any zoomed state. 2. In "Peruse Amanda" mission, after reaching at last stage,"BANANAL FRUTA DE ORO: SORTING SHED", the camera is stuck after loading completes.It doesn't move along with the character. I know it's been so long and would be annoying to look at these problems nowadays. But I would really appreciate if anyone could provide the solution. |
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01-09-2020, 11:34 PM
Post: #805
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(12-31-2019 01:07 PM)bloodyandrey3 Wrote: hello how do you make such codes? I would like to help and figure it outYou have to search memory when the game changes from 30FPS to 60FPS or something like that. Different games have different values to search and you have to discover where in the game you need to search. Want to join me in my quest to find a 60FPS code for the Japan Boxing game Hajime no Ippo Victorious Spirits? |
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02-18-2020, 11:25 AM
Post: #806
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
does anyone have a 60 fps code for Tenchu San, And Kurenai please give me???.
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02-20-2020, 08:13 AM
Post: #807
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Hi ! Is there a " reverse engineering " of this.
Rather than patching 60 fps i really want to patch 30 fps instead. Some games run 60 fps natively, and that is too demanding to run on mid range devices, 30 fps will be a sweet spot. I managed to cap 30 fps in some games by CPU clock, but it also drop the performance despite the 30 fps. Like your phone in low-battery mode. I read this by LunaMoo about breaking down Vblank function related to games code but really couldn't get my around it. Anyone with experience can give this a look ? |
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02-22-2020, 11:57 PM
Post: #808
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
(02-20-2020 08:13 AM)Stizzie Wrote: Hi ! Is there a " reverse engineering " of this. If a game runs natively at 60fps, you can easily force 30fps by changing the Frameskipping value to 1. (My device isn't very strong, and suffers performance drops in 60fps games. This helps a ton.) Come and join the official PPSSPP Discord server: https://discord.gg/5NJB6dD |
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03-10-2020, 10:27 AM
Post: #809
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
can someone send 60 fps code for naruto: ultimate ninja impact US? Plsss??
i really need it cause it's so laggy pls? ULU10582 |
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03-12-2020, 12:30 PM
Post: #810
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
Same, I need it as well, I also wanna know if it is possible to transfer save data from the USA version to the EUR version?
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