Analog broken in new revs
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03-30-2013, 01:54 PM
Post: #1
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Analog broken in new revs
Tested v0.7-313-g8833f6e and v0.7-316-gfc8674b - analog buttons or on my joystick isn't worked.
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03-30-2013, 03:24 PM
Post: #2
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RE: Analog broken in new revs
Which platform?
-[Unknown] |
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03-30-2013, 03:55 PM
Post: #3
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RE: Analog broken in new revs
Same here, on windows 7 x64. The buttons and d-pad/hat work but not the joystick. And the keyboard has never worked while my controller is plugged in. It's a X-Box wireless controller.
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03-30-2013, 05:38 PM
Post: #4
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RE: Analog broken in new revs
Yes , analog stick broken since git 309 .Unfornaturely , i'm not yet figured out the quick fix .It is quite lots of code change in that commit
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03-30-2013, 05:43 PM
Post: #5
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RE: Analog broken in new revs
Thanks guys. I think I know what the problem is, it's a bit complicated. I restructured the Windows port quite a bit to be able to run the gl ui in it
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03-30-2013, 06:30 PM
Post: #6
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RE: Analog broken in new revs
(03-30-2013 05:38 PM)jacky400 Wrote: Yes , analog stick broken since git 309 .Unfornaturely , i'm not yet figured out the quick fix .It is quite lots of code change in that commit Hmm... iirc __CtrlSetAnalog() is called in the regular screen update loop on Android/etc. But XInput calls that from a thread, on Windows. The problem would now be that Native is trashing XInput's analog values. The quickest solution might be to ifdef out that check in Android, althuogh, it probably needs restructuring. -[Unknown] |
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03-30-2013, 07:04 PM
Post: #7
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RE: Analog broken in new revs
Yeah, I'm gonna fix it properly.
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03-30-2013, 07:15 PM
Post: #8
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RE: Analog broken in new revs
The same for me on android
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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