ATV Offroad Fury Blazin' Trails
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08-20-2013, 07:03 PM
Post: #1
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ATV Offroad Fury Blazin' Trails
DiscID UCUS98603
ppsspp 0.9 32bit windows 7 64bit black screen after logo |
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08-20-2013, 07:11 PM
(This post was last modified: 08-20-2013 07:11 PM by Superearth958.)
Post: #2
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RE: ATV Offroad Fury Blazin' Trails
(08-20-2013 07:03 PM)djpecchia Wrote: ppsspp 0.9 32bit Why do you use the 32bit Version of PPSSPP on an 64bit computer? You should use the 64bit version Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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08-20-2013, 07:12 PM
Post: #3
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RE: ATV Offroad Fury Blazin' Trails
I suggest using both; compatibility can actually differ a bit between the two versions.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-20-2013, 07:47 PM
Post: #4
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RE: ATV Offroad Fury Blazin' Trails
it's just a habit i didnt know the compatibility differences between 32 and 64,will try both from now thanks!
(and sorry for my bad english eheh) |
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01-29-2014, 02:43 AM
Post: #5
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RE: ATV Offroad Fury Blazin' Trails
v0.9.6-683 same problem
log full of scePowerGetBusClockFrequencyInt I cannot get scePowerGetBusClockFrequencyInt JPCSP trace log. I want to be a crash fixer PM me if you want to me look a game |
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01-29-2014, 05:39 AM
Post: #6
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RE: ATV Offroad Fury Blazin' Trails
Hmm. UMDAReadManager seems to be reading things, doing its job. Eventually it goes to sleep. Then SCREAM PSP starts up, lookin' good. Then it draws stuff. It's also reading controller input.
Hmm. I don't see any obvious reason for the hang... -[Unknown] |
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01-29-2014, 07:59 AM
Post: #7
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RE: ATV Offroad Fury Blazin' Trails
I want to be a crash fixer PM me if you want to me look a game |
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04-24-2014, 11:30 PM
Post: #8
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RE: ATV Offroad Fury Blazin' Trails
This doesn't seem to work for me.
I get to the opening cutscene, and then I get a black screen after that. |
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05-04-2014, 10:27 AM
Post: #9
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RE: ATV Offroad Fury Blazin' Trails
now goes ingame without the need to switch to non buffered although the graphics flickers a little.
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05-04-2014, 10:33 AM
Post: #10
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RE: ATV Offroad Fury Blazin' Trails
Moved.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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06-19-2014, 09:21 PM
(This post was last modified: 06-20-2014 06:54 AM by GuenosNoLife.)
Post: #11
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RE: ATV Offroad Fury Blazin' Trails
Update :
Version : v0.9.8-1282-g935f1cb Screenshot : http://img11.hostingpics.net/pics/842022...527622.png I know It's multiplayer, It's great news. Two problem : Little glitch texture and missing skins. And It's playable! Screenshot Debug GE: http://img11.hostingpics.net/pics/130848jeukuadpsp.jpg InfoLog: Primary Computer: [CPU] i5 2500, [CG] GTX 560 Ti, 8 GB RAM, W7 x64 Second Laptop: [CPU] Intel Atom N270, 1 GB RAM, WinXP SP3 Phone: ZenFone 2 ZE550ML |
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10-17-2014, 01:25 PM
(This post was last modified: 10-17-2014 04:46 PM by NickGrouwen.)
Post: #12
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RE: ATV Offroad Fury Blazin' Trails
Playing it right now but the rider is invisble/a shadow so it's like driving a ghost ATV
Ok so the above is when you do the tutorials, when you play other modes it looks like this (not supposed to look like this): Hi I'm Belgian and my English is so-so. I play on desktop PC running Windows 8.1. I don't have any technical knowledge |
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