BlazBlue: Calamity Trigger
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03-20-2013, 09:23 PM
(This post was last modified: 03-20-2013 09:34 PM by sfageas.)
Post: #1
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BlazBlue: Calamity Trigger
Genre : Fighting
Region : US Format : ISO Version : v0.7-180-g2500910 Game ID : ULUS10519 OS : Win Compatability : Playable Notes : Missing music *if this posted already tell me to delete it |
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03-21-2013, 07:28 AM
Post: #2
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RE: BlazBlue: Calamity Trigger
The korean language not shown(this game can changes language in option)
Others language(including chinese) are normal. |
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04-05-2013, 05:23 PM
(This post was last modified: 04-05-2013 05:24 PM by ingoreis.)
Post: #3
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Blaze Blue - Calamity Trigger
Title: Blaze Blue - Calamity Trigger
Genre: Fighting Game Region: EUR Format: ISO Version: PPSSPP 0.7-416g9472de5 OS: Linux Device: Open Pandora Handheld overclocked to 1222MHZ Compatibility: very playable Notes: Little Soundscratches,but they are minimal See the Game in thisVideo: |
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05-31-2013, 08:54 PM
Post: #4
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RE: BlazBlue: Calamity Trigger
what are the addequate configurations for running this on a mobile?
i have been trying to run this on my android galaxy y, it crashed just before the "press start" screen. I changed some configurations and now i can see the screen, but the menu does not load, and the game crashes, i have been trying all the possible configs turning on hardware transform improved, and turning off buffered rendering helped too. So i gotta know, how can i run this game on my cellphone? |
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05-31-2013, 09:01 PM
Post: #5
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RE: BlazBlue: Calamity Trigger
Download latest beta build from here http://buildbot.orphis.net/ppsspp/ and retry
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06-01-2013, 04:25 AM
Post: #6
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RE: BlazBlue: Calamity Trigger
After the download, the improvement was huge, thank you! :D
Now it's never crashing before the menu, the problem is after the press start screen Anyway, i was testing, and sometimes it works, sometimes it doesn't, the problem is when it works, its very easy to crash after that. I have tried on the pc and it's working perfectly, i still don't undestand why it isn't working now :/ |
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06-01-2013, 10:28 AM
Post: #7
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RE: BlazBlue: Calamity Trigger
slovenny clear ppsspp data,it may improve
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06-01-2013, 04:58 PM
(This post was last modified: 06-01-2013 09:25 PM by slovenny.)
Post: #8
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RE: BlazBlue: Calamity Trigger
It has improved speed quite a bit but the crash still occurs :/
The data wasn't that huge, just 4kb's. [edit] Nevermind, i made it work, i had to enable Stream VBO for it to work, but it's running so slow, i just don't undestand, when persona 3 portable runs almost perfectly and this game that doesn't even have 3D runs quite badly, anyway, thanks and +rep too :D |
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07-06-2013, 05:48 PM
Post: #9
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RE: BlazBlue: Calamity Trigger
For some weird reason, this game crashes right on start up for Windows but works very well on Android.
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06-06-2014, 07:23 AM
Post: #10
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RE: BlazBlue: Calamity Trigger
Hi, would like to ask a few questions about this game... Why does this game always crash on ppsspp in my android device? It's really strange since I've tried every settings for this game, but it's still not working... Thanks~
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09-11-2014, 07:41 PM
Post: #11
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BlazBlue Calamity Trigger
Title: BlazBlue Calamity Trigger
Genre: beat em up Region: EU ULES-01497 Format: ISO Version: v0.9.9.1 OS:Windows 8.1 32bit the game will freeze in storymode when i have dialog after 2th fight [CPU] Jit = True SeparateCPUThread = False AtomicAudioLocks = False SeparateIOThread = True FastMemoryAccess = True FuncReplacements = True CPUSpeed = 0 [Graphics] ShowFPSCounter = 3 RenderingMode = 1 SoftwareRendering = False HardwareTransform = True SoftwareSkinning = True TextureFiltering = 4 InternalResolution = 0 AndroidHwScale = 1 FrameSkip = 3 AutoFrameSkip = True FrameRate = 27 FrameSkipUnthrottle = False ForceMaxEmulatedFPS = 0 AnisotropyLevel = 0 VertexCache = True TextureBackoffCache = True TextureSecondaryCache = True FullScreen = False PartialStretch = False StretchToDisplay = True SmallDisplay = False ImmersiveMode = False TrueColor = True MipMap = True TexScalingLevel = 1 TexScalingType = 0 TexDeposterize = False VSyncInterval = False DisableStencilTest = False AlwaysDepthWrite = False TimerHack = False AlphaMaskHack = False SplineBezierQuality = 0 PostShader = Off MemBlockTransferGPU = False DisableSlowFramebufEffects = True [Sound] Enable = True VolumeBGM = 7 VolumeSFX = 7 AudioLatency = 2 SoundSpeedHack = True [SpeedHacks] PrescaleUV = False DisableAlphaTest = False |
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09-11-2014, 07:57 PM
Post: #12
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RE: BlazBlue: Calamity Trigger
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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04-17-2015, 05:56 PM
(This post was last modified: 04-17-2015 08:02 PM by Krantos.)
Post: #13
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RE: BlazBlue: Calamity Trigger
This game seems to have similar problem with texture scaling as Disgaea 2. It works only for few frames when characters are attacking.
Edit: Or it just applied to some attack animation frames. |
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