Custom PPSSPP shaders - Printable Version

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+-- Forum: PPSSPP - Playstation Portable Simulator Suitable for Playing Portably (/forumdisplay.php?fid=1)
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+--- Thread: Custom PPSSPP shaders (/showthread.php?tid=6594)

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RE: Custom PPSSPP shaders - GuilhermeGS2 - 10-13-2013 04:06 PM

Hey, how to put it on Android? I tried put opening as zip file and copying the files to .../assets/shaders and editing the ini file. But the APK does not install. I listened I need make it using a APK editor, because need a signature. I'm noob in these things. Will be implanted the LunaMoo's shaders on Android as default?

RE: Custom PPSSPP shaders - LunaMoo - 10-13-2013 04:21 PM

Didn't v0.9.1-1757-g74db6d4 made it possible to load shaders from PSP/shaders on android? I tried now with latest build and it worked just fineSmile.
Edit: or not exactly fine :c got an error after loading any custom shader. Even very simple one and my smartphone is too small to even see the error fully. Another edit: This happens even if I load default FXAA(renamed for test) from external place, so no clue what still fails, because it's rather not a shader itself if it was already reported working on android.;o

RE: Custom PPSSPP shaders - globe94 - 10-13-2013 04:27 PM

if you do what i did maybe it would help?
* Download "X-plore" by "Lonely Cat Games"

* Browse the PPSSPP App

* Hold the file name until the option box appears

* Select "Open APK as ZIP"

* Inside the file, go to assets/shaders folder

* Replace fxaa.fsh and fxaa.vsh files with LunaMoo's

* Close the APK file, also exit x-plore app.
* Open x-plore again then install the apk.

thats what i exactly did and it worked. maybe x-plore is different from the one you are using thats why it works on me.

try it, i hope it works on u too.

thats all,

RE: Custom PPSSPP shaders - Maverick81PL - 10-13-2013 05:38 PM

It's possible to add ambient occlusion to this shader with FXAA??

RE: Custom PPSSPP shaders - Henrik - 10-13-2013 05:46 PM

You don't need to open the APK anymore, put your custom shaders in PSP/shaders on your sdcard/internal memory instead and they should appear in PPSSPP.

RE: Custom PPSSPP shaders - globe94 - 10-13-2013 05:48 PM

ohhh.. i see..
then that makes it easier!
thanks henrik!

RE: Custom PPSSPP shaders - GuilhermeGS2 - 10-13-2013 06:09 PM

@gloobe94 I did exactly it, doesn't works.

There's no the shaders folder on "sdcard/PSP". I will create and try.

RE: Custom PPSSPP shaders - Ritori - 10-13-2013 07:11 PM

(10-13-2013 06:09 PM)GuilhermeGS2 Wrote:  @gloobe94 I did exactly it, doesn't works.

There's no the shaders folder on "sdcard/PSP". I will create and try.

Are you use latest version??

RE: Custom PPSSPP shaders - [Unknown] - 10-13-2013 08:38 PM

Well, it loads the ini, but currently the vfs stuff gets in the way in native, and refuses to read the files. So it doesn't work well right now. I had only tested it with duplicates of the default shaders, my bad.


RE: Custom PPSSPP shaders - GuilhermeGS2 - 10-13-2013 10:18 PM

I'm using the rev 1782

RE: Custom PPSSPP shaders - King of Worms - 10-14-2013 11:00 PM

Can someone adapt this single-pass CRT shader to PPSSPP?

RE: Custom PPSSPP shaders - arg274 - 10-16-2013 05:44 PM

(10-13-2013 10:18 PM)GuilhermeGS2 Wrote:  I'm using the rev 1782

It wont work with BR off,keep that in mind...

anyway,Lunamoo did a swell job... +1

RE: Custom PPSSPP shaders - globe94 - 10-16-2013 06:11 PM

some screenshot of SOCOM Fireteam Bravo 1 on my android phone using FXAA Shader ON

i cant capture other views because it happens while the. character is moving & when i stop moving
gets back to normal color. im using build,1914

im in stage one, i'll keep playing & see if rainbow colors still persist.

RE: Custom PPSSPP shaders - GuilhermeGS2 - 10-16-2013 10:18 PM


I know that. I can use all default shaders, but doesn't shows the shaders that I put in PSP/shaders.

RE: Custom PPSSPP shaders - LunaMoo - 10-16-2013 10:34 PM

Strange, I got SOCOM 1 for testing, but I see it way differently on windows.
This is same scene from windows with my customizable bloom shader on default settings:
[Image: ik2XyHfayKKyN.jpg]

I also tried it just now on my Xperia J(not really a gaming phone lol, fps is below crappy, but I'm not really into touchscreen controls anyway;p) on latest ppsspp version from buildbot and had exactly same results as above. Intensive colors and no rainbow glitches. On your screenshots, just by looking at the color difference it looks as shader doesn't work at all, unless you customized shader settings. :x

Edit: oh I was able to reproduce your problem - it's not caused by shader;p, it's "Texture coord speedhack". Disable it and it should be ok.