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Ultimate Ghost´n Goblins - Printable Version

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Ultimate Ghost´n Goblins - selecter25 - 01-11-2013 03:46 PM

-Android-

Tested on Xperia Play @ 1,6Ghz, I cant see main menu, but its playable. Slow.

-Windows-

Default emulator config, same as Android, I cant see main menu but its very fast. Crappy sound and some graphical glitches, but playable:





I´ve forget to enable dynarec, it runs even faster with it.


RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable] - Merivex - 01-13-2013 08:33 AM

(01-11-2013 03:46 PM)selecter25 Wrote:  -Android-

Tested on Xperia Play @ 1,6Ghz, I cant see main menu, but its playable. Slow.

-Windows-

Default emulator config, same as Android, I cant see main menu but its very fast. Crappy sound and some graphical glitches, but playable:





I´ve forget to enable dynarec, it runs even faster with it.

how can i enable dynarec ?


RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable] - selecter25 - 01-13-2013 11:51 PM

(01-13-2013 08:33 AM)Merivex Wrote:  
(01-11-2013 03:46 PM)selecter25 Wrote:  -Android-

Tested on Xperia Play @ 1,6Ghz, I cant see main menu, but its playable. Slow.

-Windows-

Default emulator config, same as Android, I cant see main menu but its very fast. Crappy sound and some graphical glitches, but playable:





I´ve forget to enable dynarec, it runs even faster with it.

how can i enable dynarec ?

Options/Fast Memory.


RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable] - srdjan1995 - 01-14-2013 01:13 PM

(01-13-2013 08:33 AM)Merivex Wrote:  
(01-11-2013 03:46 PM)selecter25 Wrote:  -Android-

Tested on Xperia Play @ 1,6Ghz, I cant see main menu, but its playable. Slow.

-Windows-

Default emulator config, same as Android, I cant see main menu but its very fast. Crappy sound and some graphical glitches, but playable:





I´ve forget to enable dynarec, it runs even faster with it.

how can i enable dynarec ?

When u open emulator, click cancel on open rom screen and then click emulation and choose dynarec (third option). Then re-run (close emulator and open it again) emulator and load ur rom and play. Big Grin


RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable] - carre - 01-30-2013 07:13 AM

From version pre-0.6 to 0.6.1 hardware transform not work properly in this game,can see in the pictures I attached.

[attachment=928]
[attachment=929]


RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable] - selecter25 - 02-03-2013 06:52 PM

(01-30-2013 07:13 AM)carre Wrote:  From version pre-0.6 to 0.6.1 hardware transform not work properly in this game,can see in the pictures I attached.

Yes, it has some graphical issues, but it runs faster than v 0.5.


RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable] - Arcangel - 02-20-2013 02:14 AM

More improvements in this game, now there are more displayed information.

Still there are some ingame items missed I think that was 3D tombs
[attachment=1306][attachment=1307]


The main problem of this game is that it runs 2x Speed at 60 FPS on windows and that makes it unplayable unless you would be a crack on this game


RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable] - vinnie035 - 03-12-2013 04:32 PM

Version 0.7 (Windows) fixed the speed problem and the menus are fully visible now.

Some graphics assets are still invisible, as you can see in the screenshots.

Great improvements so far! Smile

[attachment=2183] [attachment=2184]


RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate Ghost´n Goblins [playable] - Arcangel - 03-12-2013 04:58 PM

Yes, I forget comment here that the speed now is the correct one.

Some 3D object missing mainly the tombs.

This game algo get good speed on Android (Sansung Galaxy 2)


RE: Ultimate Ghost´n Goblins - Tognesimo - 03-18-2013 02:47 PM

With latest version 0.7d Ultimate Ghost and Goblins run at 55-60fps with buffered rendering off and fastmem on. ! I noticed that same 3d elements are missing and sometimes virtual button became bigger and I cannot press them like they were blocked ! Iphone 4s is my device.


RE: Ultimate Ghost´n Goblins - Tognesimo - 03-20-2013 05:10 PM

[Image: img0095k.png]

Tested on my Iphone 4S!


RE: Ultimate Ghost´n Goblins - Tognesimo - 04-05-2013 08:17 AM

From version 282 to 292 game is not working anymore, crashing after capcom logo Sad!


RE: Ultimate Ghost´n Goblins - vinnie035 - 04-08-2013 04:41 PM

Unfortunately, the game doesn't work anymore in the latests PC build either. Sad


RE: Ultimate Ghost´n Goblins - Tognesimo - 04-09-2013 09:50 AM

(04-08-2013 04:41 PM)vinnie035 Wrote:  Unfortunately, the game doesn't work anymore in the latests PC build either. Sad

Yes I know, I report it to angelxwind thread.
This is the answer:

"Okay, great. That means it's probably related to psmfPlayer funcs. Hmm.

If you could run it on Windows (using I guess log.bat), and put the log on pastebin or something, that would help".


RE: Ultimate Ghost´n Goblins - Tognesimo - 04-11-2013 11:05 AM

Move this to ingame, with the latest build crash always after capcom Logo!