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Beats - Printable Version

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Pages: 1 2


Beats - BlackDaemon - 12-15-2012 07:17 PM

DiscID: NPUG80060
ImageID: 2797.01
Version: v0.4 (2012/12/17) b5808eaf47
OS: Windows
Notes: Graphics improved, but for some odd reason game can't find it's resources(files).


RE: Beats - sfageas - 03-25-2013 12:15 AM

Notes: Graphics improved, but for some odd reason game can't find it's resources(files).

game now goes in-game but its missing audio
The problem is you must disable media engine and with the mpeg build version it doesnt work


RE: Beats - sfageas - 05-23-2013 08:52 PM

Now you can do only jamming & 'my music challenge' gives invalid address after song selection
Still problems with media engine


RE: Beats - GuilhermeGS2 - 11-22-2013 03:57 PM

any news?

*updating compatibility list.


RE: Beats - curraja - 01-23-2014 12:16 AM

Tested it today idk why people doesnt test all games just the games they want... this forum is to make all games compatible to work so please do your thing and test them all Smile anyway back to the game Game works with latest build but menu is flashing no music durning game beside jamming mode can't select music (my music challenge) cuse can't find where to put all my music as Gilerme said and i hope we can play it verry soon cause im having enough of Hatsune Miku -.-


RE: Beats - sum2012 - 07-02-2014 09:56 PM

I test asia version NPHG00002
v0.9.8-1526-gda32e5d no invalid address but still can't select music (my music challenge)
Hmm
Code:
40:03:374 CoreBackgrou E[ME]: HLE\sceAtrac.cpp:1550 sceAtracSetAA3DataAndGetID(08e95540, 131072, 1858936, 09fe7810): ATRAC UNKNOWN FORMAT
Unfortunately JpcspTrace log don't work.


RE: Beats - sum2012 - 07-03-2014 11:32 AM

@unknown
Why your JPCSPTrace do not have return "- <- " ?

Code:
20:31:44.815929 CoreBackground - -> sceAtracSetAA3DataAndGetID 0x8E95540, 0x20000, 0x1C5D78, 0x9FE3410 = 0x0



RE: Beats - [Unknown] - 07-03-2014 02:01 PM

It buffers more aggressively. This does mean, it may have not flushed if you quit the game before it logs something else.

Here, I recommend adding another function, like sceDisplaySetFramebuf or something. It will cause it to log things afterward and flush. Probably it could have a flush added on a hook to some exit game funcs....

The difference between the two versions is mainly this:
The original JpcspTrace, whenever possible, writes immediately to log.txt. This is great, but it means EVERY function you track delays the thread. This breaks things, just like if PPSSPP incorrectly delayed threads.
The modified JpcspTrace uses a buffer. If there's free buffer space it doesn't write to the file yet. This does mean, it may have stuff pending to write when you quit.

So it's not perfect but at least it breaks less (at least for me.)

-[Unknown]


RE: Beats - sum2012 - 07-03-2014 02:53 PM

Thanks @unknown

JPCSPTrace
Code:
23:53:47.759717 CoreBackground - -> sceAtracSetAA3DataAndGetID 0x8E95540, 0x20000, 0x1C5D78, 0x9FE3310 = 0x0
23:53:47.809261 CoreBackground - <- sceAtracSetAA3DataAndGetID 0x8E95540, 0x20000, 0x1C5D78, 0x9FE3310 = 0x0
Seem our code have problem


RE: Beats - [Unknown] - 07-03-2014 05:30 PM

55:09:134 CoreBackgrou D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/sce_lbn0x7f9d_size0x1c8358, 00000001, 000001a4)

55:09:134 CoreBackgrou D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 094d212c, 14): deferring result
55:09:134 CoreBackgrou D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 094d1e90, 50): deferring result
55:09:134 CoreBackgrou D[IO]: HLE\sceIo.cpp:1080 100 = sceIoLseek(4, 0, 1)

55:12:816 CoreBackgrou D[IO]: HLE\sceIo.cpp:1080 9696 = sceIoLseek(4, 25e0, 0)
55:12:816 CoreBackgrou D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08e95540, 20000): deferring result
55:12:817 CoreBackgrou E[ME]: HLE\sceAtrac.cpp:1550 sceAtracSetAA3DataAndGetID(08e95540, 131072, 1858936, 09fe7810): ATRAC UNKNOWN FORMAT

Well, that's slightly interesting. Probably worth logging those same things in JpcspTrace? I wonder if it's somehow reading from the wrong part of the file.

-[Unknown]


RE: Beats - sum2012 - 07-03-2014 07:57 PM

@unknown Not sure why "sceIoOpen 0x109F50BC 3 xxx" don't work
Code:
04:56:15.606008 CoreBackground - <- sceIoLseek 0x5, 0x99F0000, 0x26C68 = 0x26C68
04:56:15.606038 CoreBackground - -> sceIoRead 0x5, 0x9FE31A0, 0x8 = 0x0
04:56:15.606150 CoreBackground - <- sceIoRead 0x5, 0x9FE31A0, 0x8 = 0x8
04:56:15.606207 CoreBackground - -> sceIoRead 0x5, 0x9504C10, 0x51 = 0x0
04:56:15.606326 CoreBackground - <- sceIoRead 0x5, 0x9504C10, 0x51 = 0x51
04:56:15.609563 CoreBackground - -> sceIoLseek 0x3, 0xDEADBEEF, 0x25E0 = 0x0
04:56:15.609623 CoreBackground - <- sceIoLseek 0x3, 0xDEADBEEF, 0x25E0 = 0x25E0
04:56:15.609663 CoreBackground - -> sceIoRead 0x3, 0x8E95540, 0x20000 = 0x0
04:56:15.629377 CoreBackground - <- sceIoRead 0x3, 0x8E95540, 0x20000 = 0x20000
04:56:15.629428 CoreBackground - -> sceAtracSetAA3DataAndGetID 0x8E95540, 0x20000, 0x1C5D78, 0x9FE3310 = 0x0
04:56:15.667578 CoreBackground - <- sceAtracSetAA3DataAndGetID 0x8E95540, 0x20000, 0x1C5D78, 0x9FE3310 = 0x0



RE: Beats - [Unknown] - 07-04-2014 06:20 PM

Hmm. File 3 is probably file 4 in PPSSPP. Reminds me, I've never fixed that bug. By the way, sceIoLseek is a bit tricky, it should be 5 xxxxx. The second reg arg is ignored and the offset is 64 bits (so two regs.) But, it doesn't matter the trace is clear anyway.

Anyway, what's this file 5? That would be 6. We have an sceIoOpen up to 5 only. Hmm...

-[Unknown]


RE: Beats - [Unknown] - 01-04-2015 08:36 PM

Can you retest to see if this is working better now in the latest git build?

-[Unknown]


RE: Beats - sum2012 - 01-04-2015 10:19 PM

Well done,test on v0.9.9.1-1402-gf188737-windows-amd64,can in-game now.
Can move to playable
[attachment=13333]
(01-04-2015 08:36 PM)[Unknown] Wrote:  Can you retest to see if this is working better now in the latest git build?

-[Unknown]



RE: Beats - vnctdj - 01-04-2015 10:26 PM

Moved Smile