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Marvel Ultimate Alliance 1 - Printable Version

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+---- Thread: Marvel Ultimate Alliance 1 (/showthread.php?tid=3753)

Pages: 1 2


Marvel Ultimate Alliance 1 - Lunos - 05-31-2013 05:04 PM

Genre : A-RPG (Action Role-Playing Game)
Region : US
Format : CSO
Version : v0.7.6-905-g9832e24
Game ID : ULUS10167
OS : Windows 8
Compatability : Nothing
Notes : Crash after select the Game File


RE: Marvel Ultimate Alliance 1 - TheDax - 05-31-2013 05:06 PM

Mind clicking "Ver detalles del problema" for us and posting a screenshot of what it says?

Also, are your GPU drivers and DirectX up to date?


RE: Marvel Ultimate Alliance 1 - Lunos - 06-02-2013 06:46 AM

(05-31-2013 05:06 PM)daxtsu Wrote:  Mind clicking "Ver detalles del problema" for us and posting a screenshot of what it says?

Also, are your GPU drivers and DirectX up to date?

1)Here the log:
Firma con problemas:
Nombre del evento de problema: APPCRASH
Nombre de la aplicación: PPSSPPWindows.exe
Versión de la aplicación: 1.0.0.0
Marca de tiempo de la aplicación: 51aaf5e0
Nombre del módulo con errores: StackHash_55bd
Versión del módulo con errores: 0.0.0.0
Marca de tiempo del módulo con errores: 00000000
Código de excepción: c0000005
Desplazamiento de excepción: PCH_BD_FROM_ntdll+0x00016954
Versión del sistema operativo: 6.2.9200.2.0.0.768.101
Id. de configuración regional: 3082
Información adicional 1: 55bd
Información adicional 2: 55bdb125e5f5eebba32ff4470f6d6db1
Información adicional 3: d8e7
Información adicional 4: d8e728cfa3b4627b86f2920172200c49

Lea nuestra declaración de privacidad en línea:
http://go.microsoft.com/fwlink/?linkid=190175

Si la declaración de privacidad en línea no está disponible, lea la declaración de privacidad sin conexión:
C:\Windows\system32\es-ES\erofflps.txt

2)Yes, Of course they are

Cya~


RE: Marvel Ultimate Alliance 1 - maxmag - 06-21-2013 04:32 AM

Dont Work Yet.

I got some Yellow Warnings

[Image: 61ue.png]
[Image: vul3.png]
[Image: 7wvj.png]

(At this moment the game would not go on, )
[Image: l9w.png]

My Configs:
[Image: wg4.png]

Sound Enabled
Tested with Dynarec(JIT) Enabled (Force Closes itslef with warning)
EDIT: Tested again with Dynarec and It would not pass at the loading start screen too
Tested with Interpreter (Its would not pass at the loading start screen)


Marvel Ultimate Alliance 1 crash - maiweijie - 07-16-2013 02:12 PM

Code:
11:18:901 EmuThread.cpp:122 I[BOOT]: Done.
11:24:428 EmuScreen.cpp:59 I[BOOT]: Starting up hardware.
11:24:428 System.cpp:71 I[HLE]: PPSSPP v0.8.1-587-ged7e8aa
11:24:436 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 000000000C460000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
11:24:456 Loaders.cpp:132 I[LOAD]: Identifying file...
11:24:456 PSPLoaders.cpp:106 I[LOAD]: ULUS10167 : Marvel™ Ultimate Alliance
11:24:456 PSPLoaders.cpp:177 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
11:24:456 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
11:24:456 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
11:24:456 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\memstick\
11:24:456 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\memstick\
11:24:456 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\flash0\
11:24:456 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\flash0\
11:24:462 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats
11:24:462 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats
11:24:463 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\memstick\PSP\PPSSPP_STATE
11:24:463 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\memstick\PSP\PPSSPP_STATE
11:24:492 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized.
11:24:508 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010BB0040
11:24:514 Util\BlockAllocator.cpp:359 I[HLE]: -----------
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 09084a00 size 00880a00 taken=1 tag=ELF
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09084a00 - 0a000000 size 00f7b600 taken=0 tag=(untitled)
11:24:518 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
11:24:620 HLE\sceKernelModule.cpp:554 I[LOAD]: Module XMen2: 08e01080 08d3db0c 08d3db24
11:24:621 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named XMen2, 2 funcs, 3 vars, resident 08d3df80
11:24:621 HLE\sceKernelModule.cpp:972 I[LOAD]: Module entry: 08ade790
11:24:996 root         N[BOOT]: EmuScreen.cpp:103 Loading E:\PSPISO\MarvelUltimat1.iso...
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:1933 276=sceKernelCreateThread(name=user_main, entry=08ade89c, prio=20, stacksize=262144)
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0
11:25:014 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 277=sceKernelCreateThread(name=LiteLoading, entry=08ad24a4, prio=11, stacksize=2048)
11:25:014 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 09084a00 size 00880a00 taken=1 tag=ELF
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09084a00 - 09e67800 size 00de2e00 taken=1 tag=UserSbrk
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e67800 - 09fbf400 size 00157c00 taken=0 tag=(untitled)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbf400 - 09fbfc00 size 00000800 taken=1 tag=stack/LiteLoading
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: PSP Running in 32MB memory mode
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Start of main()
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sce_newlib_heap_kb_size:    14218
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelTotalFreeMemSize:    15562
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelMaxFreeMemSize:    15338
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: After sceKernelDelayThread()
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sce_newlib_heap_kb_size:    14218
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelTotalFreeMemSize:    15562
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelMaxFreeMemSize:    15338
11:25:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 281=sceKernelCreateThread(name=igPSPPowerManager, entry=08b854f8, prio=10, stacksize=32768)
11:25:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=281, argSize=4, argPtr=0909e504)
11:25:043 user_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09073cfc, 151469312) - success
11:25:065 LiteLoading  I[HLE]: GLES\Framebuffer.cpp:547 Creating FBO for 00000000 : 480 x 272 x 0
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Allocation failure:
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Reason          = kAllocationFailureSystemMemoryExhausted
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool index      = 0
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Request size    = 3880
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool size       = 4096
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Allocated       = 2688
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:127 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:75 RealPath: inPath is empty
11:25:128 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:75 RealPath: inPath is empty
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Allocation failure:
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Reason          = kAllocationFailureSystemMemoryExhausted
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool index      = 0
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Request size    = 28
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool size       = 4096
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Allocated       = 4056
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:



RE: Marvel Ultimate Alliance 1 crash - vnctdj - 07-18-2013 07:54 PM

(07-16-2013 02:12 PM)maiweijie Wrote:  
Code:
11:18:901 EmuThread.cpp:122 I[BOOT]: Done.
11:24:428 EmuScreen.cpp:59 I[BOOT]: Starting up hardware.
11:24:428 System.cpp:71 I[HLE]: PPSSPP v0.8.1-587-ged7e8aa
11:24:436 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 000000000C460000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
11:24:456 Loaders.cpp:132 I[LOAD]: Identifying file...
11:24:456 PSPLoaders.cpp:106 I[LOAD]: ULUS10167 : Marvel™ Ultimate Alliance
11:24:456 PSPLoaders.cpp:177 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
11:24:456 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
11:24:456 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
11:24:456 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\memstick\
11:24:456 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\memstick\
11:24:456 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\flash0\
11:24:456 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\flash0\
11:24:462 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats
11:24:462 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats
11:24:463 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\memstick\PSP\PPSSPP_STATE
11:24:463 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\memstick\PSP\PPSSPP_STATE
11:24:492 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized.
11:24:508 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010BB0040
11:24:514 Util\BlockAllocator.cpp:359 I[HLE]: -----------
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 09084a00 size 00880a00 taken=1 tag=ELF
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09084a00 - 0a000000 size 00f7b600 taken=0 tag=(untitled)
11:24:518 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
11:24:620 HLE\sceKernelModule.cpp:554 I[LOAD]: Module XMen2: 08e01080 08d3db0c 08d3db24
11:24:621 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named XMen2, 2 funcs, 3 vars, resident 08d3df80
11:24:621 HLE\sceKernelModule.cpp:972 I[LOAD]: Module entry: 08ade790
11:24:996 root         N[BOOT]: EmuScreen.cpp:103 Loading E:\PSPISO\MarvelUltimat1.iso...
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:1933 276=sceKernelCreateThread(name=user_main, entry=08ade89c, prio=20, stacksize=262144)
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0
11:25:014 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 277=sceKernelCreateThread(name=LiteLoading, entry=08ad24a4, prio=11, stacksize=2048)
11:25:014 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 09084a00 size 00880a00 taken=1 tag=ELF
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09084a00 - 09e67800 size 00de2e00 taken=1 tag=UserSbrk
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e67800 - 09fbf400 size 00157c00 taken=0 tag=(untitled)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbf400 - 09fbfc00 size 00000800 taken=1 tag=stack/LiteLoading
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: PSP Running in 32MB memory mode
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Start of main()
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sce_newlib_heap_kb_size:    14218
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelTotalFreeMemSize:    15562
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelMaxFreeMemSize:    15338
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: After sceKernelDelayThread()
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sce_newlib_heap_kb_size:    14218
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelTotalFreeMemSize:    15562
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelMaxFreeMemSize:    15338
11:25:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 281=sceKernelCreateThread(name=igPSPPowerManager, entry=08b854f8, prio=10, stacksize=32768)
11:25:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=281, argSize=4, argPtr=0909e504)
11:25:043 user_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09073cfc, 151469312) - success
11:25:065 LiteLoading  I[HLE]: GLES\Framebuffer.cpp:547 Creating FBO for 00000000 : 480 x 272 x 0
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Allocation failure:
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Reason          = kAllocationFailureSystemMemoryExhausted
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool index      = 0
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Request size    = 3880
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool size       = 4096
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Allocated       = 2688
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:127 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:75 RealPath: inPath is empty
11:25:128 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:75 RealPath: inPath is empty
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Allocation failure:
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Reason          = kAllocationFailureSystemMemoryExhausted
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool index      = 0
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Request size    = 28
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool size       = 4096
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Allocated       = 4056
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:

You have to post in the game's thread, please do a search before creating a new thread...

I merge.


Marvel ultimate alliance - n1dminhd - 08-20-2013 10:31 AM

Title: Marvel ultimate alliance
Genre: Action
Region: US
Format: CSO
Version: v0.8.1-1704
Game ID: ULUS10167
OS: Windows xp sp3 x86
Compatability: Playable ( speed 150 % very good )


RE: Marvel ultimate alliance - Gurlok - 08-20-2013 10:36 AM

There is already a thread about the game here, please do a search the next time. Nonetheless to say this is a good info, I suggest to merge this thread to the main one and move it to the playable list Smile


RE: Marvel Ultimate Alliance 1 - sfageas - 08-20-2013 12:09 PM

Moved but need a bit of test and movies don't work(problem with Framebuffer)


RE: Marvel Ultimate Alliance 1 - psennerman - 01-04-2014 02:22 PM

Movies work only in Software mode (but then the game plays super-slow)


RE: Marvel Ultimate Alliance 1 - nahucirujano - 05-19-2014 02:16 AM

Which configuration du you use for this game? Smile


RE: Marvel Ultimate Alliance 1 - xboxmandude - 05-22-2014 05:55 PM

I had last tried this on v 0.9.6 or 0.9.7
It was working at full speed with minimal lag when the larger bosses appeared
0.9.8 lags
Last I checked


RE: Marvel Ultimate Alliance 1 - dshawn - 07-14-2014 03:21 AM

My game doesnt even go past the rated t for teen logo. Any suggestions? Using the latest build.


Viewing Marvel: Ultimate Alliance Cutscenes - MAUDCAUERA19922006 - 02-19-2017 01:06 PM

Hi guys, could you tell me what I need to do to view cutscenes in PPSSPP?. I have put together a Marvel: Ultimate Alliance video which is incomplete because I cannot see the "Shattered Alliance" cutscene after defeating Doctor Doom. As things stand I can hear the audio from that cutscene, but I can't see what's going on.

Additional Information
Title: Marvel: Ultimate Alliance
Genre: A-RPG (Action Role-Playing Game)
Region: US
Format: ISO
Version: ??
Game ID: ULUS10167
OS: Windows 10 Home Edition - 32 bit operating system


RE: Marvel Ultimate Alliance 1 - vnctdj - 02-20-2017 08:19 PM

Merged.