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PPSSPP Feature Request Page - Printable Version

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+--- Thread: PPSSPP Feature Request Page (/showthread.php?tid=3252)



RE: PPSSPP Feature Request Page - TheDax - 07-04-2013 12:27 AM

How about this?

Quote:7Q. How do I control the camera besides using the dpad?
7A. Change RightStickBind in PPSSPP.ini from 0 to one of the following(RAS = Right Analog Stick):
0. Off, RAS axes do nothing
1. RAS acts as DPAD
2. RAS acts as ABXY buttons (<- This could be used if you prefer the PS2 style of Monster Hunter..)
3. RAS acts as left/right bumper, one axis for each bumper
4. RAS acts as left/right bumper on one axis, A/Y buttons on the other



RE: PPSSPP Feature Request Page - Special - 07-04-2013 12:30 AM

Yes, go into the PPSSPP ini file and change RightStickBind = 0 to RightStickBind = 1. It only works correctly with an Xinput based controllers though, with Directinput controllers the axis are mixed up.


RE: PPSSPP Feature Request Page - Jamesborg - 07-04-2013 01:48 AM

(07-04-2013 12:27 AM)daxtsu Wrote:  How about this?

Quote:7Q. How do I control the camera besides using the dpad?
7A. Change RightStickBind in PPSSPP.ini from 0 to one of the following(RAS = Right Analog Stick):
0. Off, RAS axes do nothing
1. RAS acts as DPAD
2. RAS acts as ABXY buttons (<- This could be used if you prefer the PS2 style of Monster Hunter..)
3. RAS acts as left/right bumper, one axis for each bumper
4. RAS acts as left/right bumper on one axis, A/Y buttons on the other

Jesus, I think I love you if this works the way I think it does.
Where did you find this information?
(though it'd be a nice feature to be in the program itself, I THINK I read that it's in the works)


RE: PPSSPP Feature Request Page - TheDax - 07-04-2013 02:59 AM

I took it from my Monster Hunter 3rd HD topic, but more specifically, I looked in the source code to figure out what it does.


RE: PPSSPP Feature Request Page - FanBoy - 07-04-2013 04:15 AM

(07-03-2013 07:52 PM)vsub_ Wrote:  One suggestion\request for the save states.
Since the emulator can make screenshots,how about creating resized image(small image)in the PPSSPP_STATE with the save state name.
That way your will know for what game it is or at what point it is(making it easier to keep only the states you want)

I agree with xZabuzax, i will definitely love this feature, its very useful on zsnes ..
bring it up, developers!


RE: PPSSPP Feature Request Page - vsub_ - 07-04-2013 08:24 AM

It will be good to add that feature but till then,I made myself AutoHotkey script that does this
1.Pressing F1(I prefer F1 for saving states),create the save state and small image preview in the save state directory(the script get the path of ppsspp so it doesn't matter from where I run ppsspp)
2.Pressing Home,shows the small preview in the ppsspp window so I will know if the I have a state for this game and if I have,to show it to me in a small window at the upper right side of ppsspp.

I'm also trying to add save states slots feature to the scripts


RE: PPSSPP Feature Request Page - jacky400 - 07-04-2013 02:03 PM

This has been done . Let say when you select trad. chinese as interface language , it will automatically map the system language to Language = 10 which is trad. chinese

12#Add region choosing support


RE: PPSSPP Feature Request Page - Marcelo_20XX - 07-04-2013 04:01 PM

It would be great for us testers if we had per game options. Since the emulator is in constant development that way we can track better the emulation of games by having a ini file for each game and their preferred settings.

As an example Tekken 5 needs Hardware Transform off for displaying correctly the life bars but other games runs fine with this on. Something like how MAME have separates inis for each game if you want or a global one for all of them.


RE: PPSSPP Feature Request Page - vsub_ - 07-04-2013 04:24 PM

While waiting for such feature I just make a text file that contains all of the info I need.
When I want to play some game,I look at the file,configure everything and then run the game(usually the changes I need to make is enable\disable one or two options(max 4))

Looking at the new ui,it looks like there will be such feature but when it will be added\fully functional,no one knows(excepts the devs maybe).


RE: PPSSPP Feature Request Page - arg274 - 07-04-2013 06:03 PM

(07-04-2013 02:03 PM)jacky400 Wrote:  12#Add region choosing support

is this done?plz post the git link.


RE: PPSSPP Feature Request Page - arg274 - 07-05-2013 02:42 PM

Finally,updated my 1st post massively.Plz check.Also,warn me if i misspelled anyone's name.


RE: PPSSPP Feature Request Page - vnctdj - 07-05-2013 02:46 PM

Good job my friend Wink


RE: PPSSPP Feature Request Page - arg274 - 07-05-2013 04:17 PM

(07-05-2013 02:46 PM)vnctdj Wrote:  Good job my friend Wink

thnx for ur idea!


RE: PPSSPP Feature Request Page - Ritori - 07-05-2013 04:45 PM

Ummm it good if we can change background of ppsspp Undecided ( Maybe i am kinda bored old theme everytime? but i still love that button flow Smile )

#Add changeable background at GUI (or maybe changeable color? on UI Big Grin )


RE: PPSSPP Feature Request Page - vsub_ - 07-05-2013 05:03 PM

Some comments on the requests:
9# - You can do that yourself rather than waiting for such feature or since this feature is modifying the registry,wouldn't be better to add a context menu.
The only thing ppsspp need to run a game like that is know tell him where to start in(working directory...it has to be the directory with his folders)and where the game is.
Create a shortcut to PPSSPP and then drag-drop the game over it...that's all

12# To bring the menu with another key?...just configure the controls

34# How is that added,or you mean the menus to save a file manually?...I thought it was save state slots like on a lot emulators(pcsx2,epsxe,gens...)

65# Don't remember requesting that Tongue...maybe show a video preview like on the PSP when selecting a game