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Digimon Adventure - Printable Version

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Digimon Adventures - VIRGIN KLM - 02-15-2013 05:15 PM

DiscID: NPJH50686

Just came in my mail, pretty fresh game, had to make a dump and test it.

This is the only thing you will get out of that game, after that it hangs.
[Image: 2lnwftf.jpg]

The LOG gets violated by this:
[Image: ip7i43.jpg]

Tried both Interpreter and Dynarec with no difference at all.
Tried pretty like all combinations of settings too, no change.


RE: [Pre 0.7] Digimon Adventures [PC/Android] - unknown - 02-17-2013 05:27 AM

(02-15-2013 05:15 PM)VIRGIN KLM Wrote:  DiscID: NPJH50686

Just came in my mail, pretty fresh game, had to make a dump and test it.

This is the only thing you will get out of that game, after that it hangs.
[Image: 2lnwftf.jpg]

The LOG gets violated by this:
[Image: ip7i43.jpg]

Tried both Interpreter and Dynarec with no difference at all.
Tried pretty like all combinations of settings too, no change.

wooow,this is very fresh game,the graphic is great,,
henrik please fix it to playable Big Grin


RE: [Pre 0.7] Digimon Adventures [PC/Android] - VIRGIN KLM - 02-20-2013 10:10 AM

UPDATE:

I know it's not alot, but it feels like there's only one bug that restricts the game from going ingame or being fully playable...

1. Characters don't T-stance anymore.
2. Agumon shows up!

[Image: da1h.jpg]


RE: [Pre 0.7] Digimon Adventures [PC/Android] - unknown - 02-21-2013 08:33 AM

(02-20-2013 10:10 AM)VIRGIN KLM Wrote:  UPDATE:

I know it's not alot, but it feels like there's only one bug that restricts the game from going ingame or being fully playable...

1. Characters don't T-stance anymore.
2. Agumon shows up!

[Image: da1h.jpg]

whoaa,what happen? why agumon show up at first time?

still waiting for fully playable Big Grin


RE: [Pre 0.7] Digimon Adventures [PC/Android] - unknown - 02-23-2013 08:48 PM

any news about this game?
Huh


RE: [Pre 0.7] Digimon Adventures [PC/Android] - VIRGIN KLM - 02-24-2013 01:49 AM

Well I was suspecting that a savegame would make it go in-game and that there is somekind of an issue with cutscenes and gameplay, hence the missing textures in the intro etc, so it looks like it's missing a function for the textures.
Once it goes further I'll report it (T-stance and hangs there forever in cutscenes/battles).

The savegame I used from my PSP:
http://www.mediafire.com/?tx9lnzvmux7c8h7

Some images from in-game:

[Image: 2py3yfl.jpg]
[Image: x5dyix.jpg]

38:48:800 GLES\DisplayListInterpreter.cpp:471 E[G3D]: UNKNOWN Signal UNIMPLEMENTED 8 ! signal/end: 0000 0000
38:48:802 HLE\sceGe.cpp:231 E[HLE]: UNIMPL sceGeBreak(mode=0)
38:48:802 HLE\sceGe.cpp:223 E[HLE]: UNIMPL sceGeContinue
38:48:814 HLE\sceGe.cpp:231 E[HLE]: UNIMPL sceGeBreak(mode=0)
38:48:814 HLE\sceGe.cpp:223 E[HLE]: UNIMPL sceGeContinue


BTW, I guess you can move that to In-game.


RE: [Pre 0.7] Digimon Adventures [PC/Android] - livisor - 02-24-2013 11:42 AM

Moved to in-game.


RE: [Pre 0.7] Digimon Adventures [PC/Android] - VIRGIN KLM - 02-25-2013 12:27 AM

UPDATE:

Game goes to battes/cutscenes, it's just that you don't see them and they take pretty looong and you get no FPS counting at the momment it happens (looks like PPSSPP hanged) and all you see is a black screen with T-Stanced characters (who supposedly should be hidding obviously behind somekind of UI that is not getting rendered). Still not really playable since you can't see the in-fight UI which is I guess vital to an RPG but if you like to torture yourself or want to debug, try it!

[Image: ppssppwindows2013022503.jpg]

BTW, I noticed another common bug with JPCSP. The emulators seem to not render the outlines from the models which is an intresting fact, here's how it should look:

[Image: d_adv_3b.jpg]
[Image: Digimon-Adventure-PSP_004.jpg]


RE: [Pre 0.7] Digimon Adventures [PC/Android] - unknown - 02-25-2013 01:13 AM

DAMN I cant wait to fully playable Big Grin
henrik please fix it Angel


RE: [Pre 0.7] Digimon Adventures [PC/Android] - VIRGIN KLM - 02-25-2013 01:40 AM

Yeah, that game is really cool, playing on my PSP seems like a thing that should have happened back in PSOne days instead of the first game. I really like the idea of following strictly the storyline as in the first Season of the series, brings back the hype of my childhood! Hope they follow that idea and release the rest series like this. The game screams for a Western localization or a translation patch (not that I don't understand what happens, I know from the series! XD)


RE: [Pre 0.7] Digimon Adventures [PC/Android] - unknown - 03-02-2013 01:45 PM

Any news about this game in the latest build??


RE: [Pre 0.7] Digimon Adventures [PC/Android] - VIRGIN KLM - 03-02-2013 11:49 PM

Same, also there are no sounds, like, none, gonna check what sounds it uses, I doubt it's ATRAC3 only. The game is not playable even if you forget that the text is missing and it won't hang anywhere, there are alot of 2D ellements that you need to see in order to proceed with the story so unless you see side-by-side a video tutorial you have zero chances to proceed...


digimon Adventure [android][pre7] - robinzezo - 03-05-2013 04:20 PM

Game start but show nothing >> keep pressing "o" >> load save data >> game show nice graphics but missing the outer ink boarders also missing text and dialogs


RE: [Pre 0.7] Digimon Adventures [PC/Android] - jackyzx111 - 03-10-2013 04:12 AM

VIRGIN,can you tell me why I can't even see any scenes of the game,when i started it,the screen is just in black and nth has shown up


RE: digimon Adventure [android][pre7] - jackyzx111 - 03-10-2013 09:05 AM

(03-05-2013 04:20 PM)robinzezo Wrote:  Game start but show nothing >> keep pressing "o" >> load save data >> game show nice graphics but missing the outer ink boarders also missing text and dialogs

I had kept on pressing the"o" button,but nth has been shown up,the ppsspp software will end automatically