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God of War: Ghost Of Sparta - using ESRGAN - Printable Version

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+--- Thread: God of War: Ghost Of Sparta - using ESRGAN (/showthread.php?tid=25056)



God of War: Ghost Of Sparta - using ESRGAN - gamaghostmagus - 03-25-2019 01:58 PM

Download link: github.com/gamaghostmagus/gow-gos

Comparison shot:

imgsli.com/Mjk1NA


RE: God of War: Ghost Of Sparta - using ESRGAN - mrtawsiti3 - 04-20-2019 05:48 PM

download link not working, can you go mediafire?


RE: God of War: Ghost Of Sparta - using ESRGAN - Verymelon Benda - 04-21-2019 02:06 AM

Try this.
https://github.com/gamaghostmagus/gow-gos/archive/master.zip


RE: God of War: Ghost Of Sparta - using ESRGAN - mrtawsiti3 - 04-22-2019 08:19 AM

not working, download few gigs and then it cancels tried 30 times all time fail


RE: God of War: Ghost Of Sparta - using ESRGAN - LunaMoo - 04-22-2019 02:10 PM

That's the most lazy texture pack I ever seen;p, files were dumped, automatically upscaled and that's it. They're not sorted in any way, nor renamed, if the game changed texture address or anything this will contain duplicate or maybe even many duplicates of it hence it includes 20k texture files and takes way more than it should.

It's a mess, if the textures are good after that upscaling, it can be used as a repo of textures to use in a texture pack where someone actually does a bit more with it, but blah I don't recommend using such packs on a game, it's really wasteful on the resources and completely unecessary takes over 6gb despite not being such a huge upscale all because of the duplicates. Heck from what I've seen even just using option to ignore the address when dumping would probably cut most if not all of those duplicates.

Either way correct way to download stuff from github is to use git and clone it to a directory on your hdd. Downloading such huge repo will never work well when trying to download it as zip.


RE: God of War: Ghost Of Sparta - using ESRGAN - LunaMoo - 07-22-2019 08:49 PM

I assure you I didn't speak some BS, but checked and most of the files in your "texture pack" are duplicates that differ only via texture address while sharing exactly same hash. PSP games often keep trash data inside the texture causing hash to also change which makes some textures harder to work without duplicates, but that wasn't even the case here.
It looks like you simply dumped everything with default options without checking that you're dumping duplicates and trying to learn how to avoid it, then processed the whole thing still without actually checking the results. That's why I stand by calling it the most lazy texture pack I ever seen.

In a game like this, a much better way would be to use a better texture hash like xxh64 with an option to ignoreAddress=true added to textures.ini that would end up creating a lot less files to process which then should be organized properly through textures.ini(and that would be much easier without duplicates) to avoid scaling things which will end up awful via such algorithm, or at least checking the results and removing those ugly things like lights or character skin which sharpened with artificial details that should never exist added look retarded.


RE: God of War: Ghost Of Sparta - using ESRGAN - Mauky - 07-27-2019 02:15 AM

hey man i don't know if you still on this but have you also up-scaled the HUD?


RE: God of War: Ghost Of Sparta - using ESRGAN - Androdiver - 10-13-2019 10:34 AM

tried downloading two time from github, it says archive corrupted all the times


RE: God of War: Ghost Of Sparta - using ESRGAN - Verymelon Benda - 05-11-2020 12:01 AM

I try remove duplicate textures and manage all hashes into textures.ini file. Smile

here. (871 MB.)
https://drive.google.com/file/d/14FR8l7AGIjxeYmBRpqHc6UrDlUFvIS7L/view?usp=drivesdk


RE: God of War: Ghost Of Sparta - using ESRGAN - GoodGuy32 - 08-15-2020 03:51 AM

Yo,dude can you reupload the file it says."You cannot access this item because this item violates our Terms of Service" i really need this file for gow