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Open Season - Printable Version +- forums.PPSSPP.org (https://forums.ppsspp.org) +-- Forum: PPSSPP - Playstation Portable Simulator Suitable for Playing Portably (/forumdisplay.php?fid=1) +--- Forum: Commercial Games - Compatibility and Results (/forumdisplay.php?fid=5) +---- Forum: Menu, Intro (/forumdisplay.php?fid=14) +---- Thread: Open Season (/showthread.php?tid=2329) |
Open Season - sfageas - 04-02-2013 02:10 PM ![]() Genre : Action Region : EU Format : ISO Version : v0.7-428-g44b22bc Game ID : ULES00507 OS : Win Compatibility : Intro Notes : Disable media engine for the Open Season screen,then nothing RE: Open Season - sfageas - 04-22-2013 08:05 AM this msg spamming console RE: Open Season - sum2012 - 01-29-2014 10:55 AM v0.9.6-687 Invalid address after video Two logs are turn off fast memory and turn off JIT RE: Open Season - [Unknown] - 01-29-2014 02:45 PM Seems to happen during IO, maybe not related to video. Is it affected by io on thread? -[Unknown] RE: Open Season - sum2012 - 01-29-2014 07:53 PM Turn off multthread no help (01-29-2014 02:45 PM)[Unknown] Wrote: Seems to happen during IO, maybe not related to video. Is it affected by io on thread? RE: Open Season - GamerzHell9137 - 12-29-2014 11:05 AM PPSSPP closes itself after the logos. Log: https://mega.co.nz/#!Zp5kBYgQ!ewaaojPQ3TtIkk1kwDDsCcdXp4ZAcsGiugjpR4V67WM RE: Open Season - [Unknown] - 05-28-2016 08:21 PM Has this gotten better in the latest version? An updated log would help. -[Unknown] RE: Open Season - sum2012 - 05-28-2016 09:38 PM v1.2.2-584-g5a45487 same problem log attach RE: Open Season - sum2012 - 05-10-2020 04:43 AM Update log to v1.9.3-743-gbf6357a53 RE: Open Season - [Unknown] - 05-16-2020 03:42 AM Hm, so even the async io implementation didn't help - in fact, it didn't really change the error at all. That makes me think maybe it's not IO related after all. None of the IO timing settings help, right? -[Unknown] RE: Open Season - sum2012 - 05-16-2020 01:35 PM Yes, None of the IO timing settings help (05-16-2020 03:42 AM)[Unknown] Wrote: Hm, so even the async io implementation didn't help - in fact, it didn't really change the error at all. That makes me think maybe it's not IO related after all. |