Monster Hunter Portable 3rd - Printable Version

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+---- Thread: Monster Hunter Portable 3rd (/showthread.php?tid=1983)

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RE: Monster Hunter Portable 3rd - dxshadow1 - 12-17-2015 11:20 PM

Oh ok

RE: Monster Hunter Portable 3rd - Smoke Pie - 12-20-2015 11:59 PM

@LunaMoo please help me, I have the PAUTH file and I saw the.bin and.Key thingy and I don't know what to do with it and when I launch MH3RD It says
"Unfortunately, PPSSPP has stopped" PLEAAASE
I need HELP.. Thank you in advance


RE: Monster Hunter Portable 3rd - Mord.M - 12-23-2015 11:58 AM

I put the file in here but I can't open the iso. It mention that ppsspp stop running.
Is there anything I miss?

[Attached picture removed]

Edit by vnctdj : Piracy is not allowed on our forum, please respect the rules.

RE: Monster Hunter Portable 3rd - ParanoidAndroid - 02-15-2016 07:48 PM

Hi. The game was running perfectly fine out of the box with ppsspp 1.1, but now after updating to 1.2 it crashes as soon as I load it up. Any idea what it could be? Anyway, I'm simply downgrading for now.

Monster Hunter Portable 3RD Crashes for ppsspp - ARIAN NUHAN - 02-15-2017 09:17 PM

Hello, Sorry if this is the wrong place to post. I am new here and would like help. I got monster hunter portable 3rd and it works in my psp but when I try ti run it with my ppsspp, my ppsspp crashes, can you tell me how tto fix this? Is there a patch that I have to use in order to make it work for ppsspp? I am not really knowledgeable in these thigs so please explain it to me. Thanks!

RE: Monster Hunter Portable 3RD Crashes for ppsspp - Asferot - 02-16-2017 05:30 AM

You need decrypted PAUTH files for 3RD.

Look it up here ---->

RE: Monster Hunter Portable 3RD Crashes for ppsspp - GGNORREBOI - 02-16-2017 07:46 AM

My work's perfectly in my samsung J1 Mini but Laggy AF.

RE: Monster Hunter Portable 3rd - vnctdj - 02-20-2017 07:39 PM


Help with mhp3rd (weird bug) - abysskiwi - 03-19-2017 01:36 PM

Okay so I just made this account because I'm sure someone knows the answer.
or if not ow well :/

So usually when you play a monster hunter game you can pick 1 out of like 24 gathering halls for online co-op, but the problem is no matter what i do it always picks hall 1 on auto it doesn't even show me the other halls. at first i thought it was just a ppsspp problem. so i tried a fresh version of it nope still didn't work. so i thought it was my save file.

so i made a different ppsspp folder with no saves and made a new character tried going online and as I predicted i could choose between all the guild halls(but for some reason all of em were full).

Anyway if this happened to anyone please tell me what to do. cause i'm pretty attached to my save file and don't really want to lose my hr5 and muh cats. but alas if it's the only option i'll just have to accept it. Sad

probably gonna have to solo with him and keep the save in a safe place.

RE: Help with mhp3rd (weird bug) - Asferot - 03-19-2017 04:39 PM

What emulator version are you using?

RE: Help with mhp3rd (weird bug) - abysskiwi - 03-19-2017 06:05 PM

I'm playing on ppsspp 1.3

RE: Help with mhp3rd (weird bug) - Asferot - 03-19-2017 07:17 PM

I know there was a bug with some of the indev versions, but I use 1.3 too and its fine. Try resetting your settings, maybe you changed something that borked stuff up.

RE: Help with mhp3rd (weird bug) - abysskiwi - 03-19-2017 08:02 PM

(03-19-2017 07:17 PM)Asferot Wrote:  Try resetting your settings.

tried didn't work, as i said i made em' all default and it still didn't work.

RE: Help with mhp3rd (weird bug) - AdamN - 03-20-2017 07:15 AM

If you are using save state, try saving it using in-game save instead of save state and load it on the latest ppsspp (using the in-game load feature), after it's successfully loaded and nothing strange occured you can try saving the savestate again), just in case the savestate gets broken/corrupted on buggy older version

RE: Help with mhp3rd (weird bug) - TheFell - 03-20-2017 12:12 PM

There is a bug in the current PPSSPP release where this happens. When you encounter a full Gathering Hall once, it will think all of them are full until you restart your emulator. This issue has been fixed from Build v1.3-152-g923d82c.