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Toca Race Driver 2 - Printable Version

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+---- Thread: Toca Race Driver 2 (/showthread.php?tid=1856)



Toca Race Driver 2 - sfageas - 03-21-2013 01:12 PM

Genre : Racing
Region : EU
Format : ISO
Version : v0.7-182-g6073292
Game ID : ULES00042
OS : Win
Compatibility : Nothing
Notes : -

LOG:
Code:
09:37:733 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
09:37:733 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292
09:37:733 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries.
09:37:733 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09C90000 (mirror at 0 @ 11400000, uncached @ 11400000)
09:37:793 Loaders.cpp:89 I[LOAD]: Identifying file...
09:37:797 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
09:37:798 PSPLoaders.cpp:80 I[LOAD]: ULES00042 : V8 Race Driver 2
09:37:799 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
09:37:799 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
09:37:799 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
09:37:800 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
09:37:800 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
09:37:800 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
09:37:800 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
09:37:801 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
09:37:801 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
09:37:801 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
09:37:808 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
09:37:863 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F40A020
09:37:866 Util\BlockAllocator.cpp:310 I[HLE]: -----------
09:37:866 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
09:37:866 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08bc7800 size 003c3800 taken=1 tag=ELF
09:37:866 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08bc7800 - 0a000000 size 01438800 taken=0 tag=(untitled)
09:37:867 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
09:37:933 HLE\sceKernelModule.cpp:393 I[LOAD]: Module RD2: 08a41118 08a1656c 08a16584
09:37:933 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named RD2, 1 funcs, 0 vars, resident 08a16900
09:37:934 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 089f84ec
09:37:934 root         I[BOOT]: EmuThread.cpp:99 Done.
09:38:849 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=089f8590, prio=20, stacksize=262144)
09:38:849 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
09:38:849 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
09:38:851 user_main    I[HLE]: HLE\scePower.cpp:266 111=scePowerGetBusClockFrequencyInt()
09:38:851 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 277 = sceKernelCreateThread(name="grab", entry=089d3f44, prio=10, stacksize=65536)
09:38:851 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=277, argSize=0, argPtr= 00000000 )
09:38:852 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
09:38:852 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
09:38:852 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08bc7800 size 003c3800 taken=1 tag=ELF
09:38:852 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08bc7800 - 09ecf800 size 01308000 taken=1 tag=UserSbrk
09:38:852 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ecf800 - 09f80000 size 000b0800 taken=0 tag=(untitled)
09:38:852 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
09:38:852 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fc0000 - 09ff0000 size 00030000 taken=0 tag=(untitled)
09:38:852 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ff0000 - 0a000000 size 00010000 taken=1 tag=stack/grab
09:38:853 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 281 = sceKernelCreateThread(name="fileread_thread", entry=089aebc0, prio=12, stacksize=32768)
09:38:853 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=281, argSize=0, argPtr= 00000000 )



RE: Toca Race Driver 2 - sfageas - 04-21-2013 06:36 AM

trace log :

Code:
http://pastebin.com/mq8iVbZh



RE: Toca Race Driver 2 - sfageas - 05-26-2013 04:12 PM

Goes in game now but there's scanlines on screen like it's refreshing
The first time it crashed before it goes in race
Some menu fonts missing like the profile select/save prompt
Movies missing


RE: Toca Race Driver 2 - GuilhermeGS2 - 05-26-2013 05:19 PM

Hum, seems the same bug that is on Nascar 07.


RE: Toca Race Driver 2 - sfageas - 05-26-2013 05:21 PM

This is weird one,its like refreshing and scanlines doesn't disappear,also Toca Race Driver 3 has the same issue


RE: Toca Race Driver 2 - GuilhermeGS2 - 05-27-2013 06:04 PM

updated compatibility list


RE: Toca Race Driver 2 - GuilhermeGS2 - 11-22-2013 04:18 PM

any news?

*updating compatibility list.


RE: Toca Race Driver 2 - GeoMan - 07-31-2014 01:57 PM

Any news?


RE: Toca Race Driver 2 - The Phoenix - 07-31-2014 04:30 PM

(07-31-2014 01:57 PM)GeoMan Wrote:  Any news?
I forgot this was out on the PSP, I better check my PSP collection & see if I have it.
When I get home from work. Cool

Edit: Tested on Windows 7 (x86) build using PPSSPP v0.9.9-44-g7675037
Using the EUR game (ULES00040).

Sadly bad news, still has same problems, no matter what I do with the settings, there are too many glitches in the actual races. Huh
It seems to depend on the track locations, some are worse than others, as this formula 3 race will show you.
[attachment=12324][attachment=12325][attachment=12326]

Here is the infolog: [attachment=12328] Cool


RE: Toca Race Driver 2 - D-Mac - 04-03-2018 01:32 PM

Is it planned to fix the graphic errors?


RE: Toca Race Driver 2 - D-Mac - 05-14-2018 01:39 PM

Continue with the same problems?


RE: Toca Race Driver 2 - LunaMoo - 05-15-2018 01:47 AM

Toca games needs branch that's currently unfinished/not merged for it's graphics to work, my personal builds have that unfinished branch merged in a form of compat hack and can be used to play those games already ~ here.


RE: Toca Race Driver 2 - ppssp213 - 05-18-2018 05:52 AM

(05-15-2018 01:47 AM)LunaMoo Wrote:  Toca games needs branch that's currently unfinished/not merged for it's graphics to work, my personal builds have that unfinished branch merged in a form of compat hack and can be used to play those games already ~ here.

Is that just for DX11? or DX9 and OpenGL too?
is it possible to add in new control devices too to test on another branch, I had a look at the source but couldn't really understand how to add them in, https://github.com/hrydgard/ppsspp/issues/10831


RE: Toca Race Driver 2 - Bayusaga - 09-09-2018 06:33 PM

Okee mari kita ngegame