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Final Fantasy II - Printable Version

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Final Fantasy II - Nezarn - 03-04-2013 05:40 PM

Title: Final Fantasy II
Genre: JRPG
Region: EU
Format: ISO
Version: v0.7-620-g0ad9658
OS: Windows
Compatibility: Playable
Notes: Missing music, intro video, some minor graphics bug


RE: Final Fantasy II - Nezarn - 04-13-2013 08:28 AM

This can be moved to playable (v0.7-620-g0ad9658)


RE: Final Fantasy II - takeshineale88 - 04-13-2013 12:05 PM

(04-13-2013 08:28 AM)Nezarn Wrote:  This can be moved to playable (v0.7-620-g0ad9658)
Black screen on nexus 7 after the square enix logo


RE: Final Fantasy II - [Unknown] - 04-13-2013 03:11 PM

You have to press start before the video happens iirc. I'm not sure why yet, but it crashes otherwise.

-[Unknown]


RE: Final Fantasy II - takeshineale88 - 04-13-2013 03:35 PM

(04-13-2013 03:11 PM)[Unknown] Wrote:  You have to press start before the video happens iirc. I'm not sure why yet, but it crashes otherwise.

-[Unknown]

Thanks for the tip.


RE: Final Fantasy II - solarmystic - 05-11-2013 06:07 AM

Game's playable on the latest git revision v0.7.6-507-g90248d9 on Windows. Some graphical bugs on the characters remain. (twicthy characters at times.)

Specs are in signature.


RE: Final Fantasy II - AMReese - 05-17-2013 11:49 AM

The game still doesn't have any music, not to mention the sprite glitching. Is there any word on if this will be fixed anytime soon?


RE: Final Fantasy II - Nezarn - 05-17-2013 07:27 PM

Download oioitff's build from here link is in the comments (download latest, download openmg 4.7, register filter) and you will have music. It works only on windows.


RE: Final Fantasy II - AMReese - 05-17-2013 07:48 PM

(05-17-2013 07:27 PM)Nezarn Wrote:  Download oioitff's build from here link is in the comments (download latest, download openmg 4.7, register filter) and you will have music. It works only on windows.

Either it's still crashing, or hates it when you use the frame skip function.


RE: Final Fantasy II - solarmystic - 05-18-2013 01:14 AM

Played a bit further on 0.7.6-624-windows.

Got to the world map.

Emulator started maxing out one core. FPS dropped to the 60s, which is still okay, normal and playable, but I had the customised framelimiter set to 90 for extra speed in battles. When in a battle FPS shot back up to 90 (200+ when totally uncapped). Going back into a town also resulted in FPS gains back to 90+.

Seems like the world map in FF II is really draining CPU power for some wierd reason, unlike the other FFs (I and III)


RE: Final Fantasy II - [Unknown] - 05-18-2013 03:08 AM

I get like 380 vps on the wold map (on a much more powerful box), but it's because of the animated water unfortunately... I'm sure it's really slow on Android too.

-[Unknown]


RE: Final Fantasy II - solarmystic - 05-18-2013 03:52 AM

(05-18-2013 03:08 AM)[Unknown] Wrote:  I get like 380 vps on the wold map (on a much more powerful box), but it's because of the animated water unfortunately... I'm sure it's really slow on Android too.

-[Unknown]

Glad to know there's a reason for the relative "slowdown" in the world map compared to the other working FF games. Was worried there was something wrong with my system. (besides the fact that it's ancient)


RE: Final Fantasy II - solarmystic - 05-19-2013 01:45 AM

There're some minor performance gains on the world map with revision 0.7.6-648 as compared to 0.7.6-627.

(70+ VPS compared to 60+ VPS)

I guess whatever Henrik did to fix the vertex shaders for Mali devices helped out in this game too.

EDIT:- It was just a placebo effect. I was comparing two different locations on the world map; one without animated water and one with it, which caused the difference.


RE: Final Fantasy II - zarles1 - 05-20-2013 08:50 PM

Hey guys, I just tried it out on Android (SGS3):
No music / sound effects (just rarely it happens that I hear one^^), crashes on opening vid unless I pressed start before that.
Speed is actually pretty nice already - inside houses 50-60 fps permanently, in villages and on world map ~30 fps.
It isn't really playable so far - especially due to missing sound but it looks promising for the future!


RE: Final Fantasy II - solarmystic - 05-20-2013 08:55 PM

(05-20-2013 08:50 PM)zarles1 Wrote:  Hey guys, I just tried it out on Android (SGS3):
No music / sound effects (just rarely it happens that I hear one^^), crashes on opening vid unless I pressed start before that.
Speed is actually pretty nice already - inside houses 50-60 fps permanently, in villages and on world map ~30 fps.
It isn't really playable so far - especially due to missing sound but it looks promising for the future!

Yeah, you gotta be quick with the start button before the intro video comes out when you start the game.