41:57:110 EmuThread.cpp:74 I[BOOT]: Starting up hardware. 41:57:110 System.cpp:51 I[HLE]: PPSSPP v0.7-89-g99ffdfd 41:57:110 MemArena.cpp:366 I[MM]: Found valid memory base at 08C00000 after 32 tries. 41:57:110 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0D400000 (mirror at 0 @ 10C00000, uncached @ 10C00000) 41:57:125 Loaders.cpp:89 I[LOAD]: Identifying file... 41:57:125 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 41:57:125 PSPLoaders.cpp:80 I[LOAD]: ULJS00374 : -ڜ-- PORTABLE 41:57:126 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 41:57:126 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 41:57:126 HLE\sceIo.cpp:231 I[HLE]: Starting up I/O... 41:57:126 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\memstick\ 41:57:126 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\memstick\ 41:57:126 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ 41:57:126 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ 41:57:134 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\memstick\PSP\PPSSPP_STATE 41:57:134 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\memstick\PSP\PPSSPP_STATE 41:57:134 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized. 41:57:140 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file 41:57:181 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 15430020 41:57:182 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 41:57:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08d58900 size 00558900 taken=1 tag=ELF 41:57:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08d58900 - 0a000000 size 012a7700 taken=0 tag=(untitled) 41:57:183 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 41:57:183 HLE\sceKernelModule.cpp:393 I[LOAD]: Module EDF2PSP: 00000000 089a341c 089a3434 41:57:183 HLE\HLE.cpp:227 I[HLE]: Syscall (sceJpeg,67f0ed84) unresolved, storing for later resolving 41:57:183 HLE\HLE.cpp:194 E[HLE]: Unknown module (invalid syscall)! 41:57:183 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named EDF2PSP, 2 funcs, 4 vars, resident 089a38c0 41:57:183 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 0890fd3c 41:57:184 root I[BOOT]: EmuThread.cpp:99 Done. 41:57:215 root I[HLE]: HLE\sceKernelThread.cpp:1505 276 = sceKernelCreateThread(name="User Main", entry=0890fe5c, prio=20, stacksize=49152) 41:57:215 root I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 41:57:215 root I[HLE]: HLE\sceKernelThread.cpp:1622 __KernelReturnFromThread : root 41:57:215 User Main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 41:57:215 User Main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08d58900 size 00558900 taken=1 tag=ELF 41:57:215 User Main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d58900 - 09ebd000 size 01164700 taken=1 tag=UserSbrk 41:57:215 User Main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ebd000 - 09ff3c00 size 00136c00 taken=0 tag=(untitled) 41:57:215 User Main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ff3c00 - 09fffc00 size 0000c000 taken=1 tag=stack/User Main 41:57:215 User Main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 41:57:218 User Main I[HLE]: HLE\sceKernelModule.cpp:258 ~SCE module, skipping header 41:57:218 User Main I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file 41:57:218 User Main I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module 41:57:218 User Main I[HLE]: HLE\sceKernelModule.cpp:813 279=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libfont.prx,flag=00000000,(...)) 41:57:218 User Main I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(279,asize=00000000,aptr=00000000,retptr=09fff5c0,00000000): faked (und ecryptable module) 41:57:338 User Main I[HLE]: GLES\Framebuffer.cpp:379 Creating FBO for 00000000 : 480 x 272 x 1 41:57:340 User Main I[HLE]: GLES\Framebuffer.cpp:379 Creating FBO for 00044000 : 480 x 272 x 1 41:57:352 User Main I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08d55540, 1024, 32, 0, 44100) 41:57:354 User Main E[HLE]: HLE\sceOpenPSID.cpp:24 UNTESTED sceOpenPSIDGetOpenPSID(167769472) 41:57:354 User Main I[HLE]: HLE\sceKernelThread.cpp:1505 292 = sceKernelCreateThread(name="Monitor Main", entry=0896a320, prio=6f, stacksize=4096) 41:57:354 User Main I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=292, argSize=0, argPtr= 00000000 ) 41:57:354 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1505 293 = sceKernelCreateThread(name="Loader Main", entry=089795f0, prio=4f, stacksize=4096) 41:57:354 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=293, argSize=0, argPtr= 00000000 ) 41:57:354 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1505 294 = sceKernelCreateThread(name="Audio Main", entry=08978204, prio=14, stacksize=14336) 41:57:354 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=294, argSize=0, argPtr= 00000000 ) 41:57:355 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1505 295 = sceKernelCreateThread(name="Network Main", entry=0896ac50, prio=15, stacksize=4096) 41:57:355 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=295, argSize=0, argPtr= 00000000 ) 41:57:355 Network Main E[HLE]: HLE\sceNet.cpp:27 UNIMPL sceNetInit(poolsize=393216, calloutpri=16, calloutstack=0, netintrpri=16, netintrstack=0) 41:57:355 Network Main E[HLE]: HLE\HLE.cpp:445 Unimplemented HLE function sceNetAdhocInit 41:57:355 Network Main E[HLE]: HLE\HLE.cpp:445 Unimplemented HLE function sceNetAdhocctlInit 41:57:355 Network Main E[HLE]: HLE\HLE.cpp:445 Unimplemented HLE function sceNetAdhocctlAddHandler 41:57:355 Network Main E[HLE]: HLE\HLE.cpp:445 Unimplemented HLE function sceNetAdhocMatchingInit 41:57:355 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1505 296 = sceKernelCreateThread(name="Game Main", entry=08968aec, prio=5f, stacksize=409600) 41:57:356 Monitor Main I[HLE]: HLE\sceKernelThread.cpp:1541 sceKernelStartThread(thread=296, argSize=0, argPtr= 00000000 ) 41:57:356 Game Main W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:" 41:57:356 Game Main W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:" 41:57:356 Game Main I[HLE]: HLE\sceIo.cpp:1377 sceIoIoCtl: Asked for start sector of file 298 41:57:356 Game Main I[HLE]: HLE\sceIo.cpp:1385 sceIoIoCtl: Asked for size of file 298 41:57:356 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\memstic k\PSP\SAVEDATA\ULJS00374INSTALL_DATA\EDF2.DAT (/PSP/SAVEDATA/ULJS00374INSTALL_DATA/EDF2.DAT) 41:57:356 Game Main E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1 41:57:356 Game Main E[HLE]: HLE\sceIo.cpp:730 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/ULJS00374INSTALL_DATA/EDF2.DAT, 40000001, 0000 0000) - file not found 41:57:372 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/jpn0.pgf (1428860 bytes) 41:57:372 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\jpn0.pgf (/font/jpn0.pgf) 41:57:373 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:378 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/jpn0.pgf 41:57:378 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn0.pgf (67660 bytes) 41:57:378 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn0.pgf (/font/ltn0.pgf) 41:57:379 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:379 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn0.pgf 41:57:379 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn1.pgf (63504 bytes) 41:57:379 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn1.pgf (/font/ltn1.pgf) 41:57:379 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:380 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn1.pgf 41:57:380 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn2.pgf (76692 bytes) 41:57:380 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn2.pgf (/font/ltn2.pgf) 41:57:380 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:380 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn2.pgf 41:57:380 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn3.pgf (71900 bytes) 41:57:380 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn3.pgf (/font/ltn3.pgf) 41:57:380 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:381 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn3.pgf 41:57:381 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn4.pgf (78920 bytes) 41:57:381 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn4.pgf (/font/ltn4.pgf) 41:57:381 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:381 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn4.pgf 41:57:381 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn5.pgf (76216 bytes) 41:57:382 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn5.pgf (/font/ltn5.pgf) 41:57:382 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:382 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn5.pgf 41:57:382 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn6.pgf (88716 bytes) 41:57:382 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn6.pgf (/font/ltn6.pgf) 41:57:382 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:383 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn6.pgf 41:57:383 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn7.pgf (84860 bytes) 41:57:383 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn7.pgf (/font/ltn7.pgf) 41:57:383 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:383 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn7.pgf 41:57:383 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn8.pgf (51432 bytes) 41:57:383 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn8.pgf (/font/ltn8.pgf) 41:57:383 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:384 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn8.pgf 41:57:384 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn9.pgf (50116 bytes) 41:57:384 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn9.pgf (/font/ltn9.pgf) 41:57:384 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:384 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn9.pgf 41:57:385 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn10.pgf (55788 bytes) 41:57:385 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn10.pgf (/font/ltn10.pgf) 41:57:385 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:385 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn10.pgf 41:57:385 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn11.pgf (54572 bytes) 41:57:385 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn11.pgf (/font/ltn11.pgf) 41:57:385 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:386 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn11.pgf 41:57:386 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn12.pgf (58352 bytes) 41:57:386 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn12.pgf (/font/ltn12.pgf) 41:57:386 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:386 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn12.pgf 41:57:386 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn13.pgf (57660 bytes) 41:57:386 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn13.pgf (/font/ltn13.pgf) 41:57:386 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:387 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn13.pgf 41:57:387 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn14.pgf (63388 bytes) 41:57:387 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn14.pgf (/font/ltn14.pgf) 41:57:387 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:387 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn14.pgf 41:57:388 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/ltn15.pgf (62364 bytes) 41:57:388 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\ltn15.pgf (/font/ltn15.pgf) 41:57:388 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:388 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/ltn15.pgf 41:57:388 Game Main I[HLE]: HLE\sceFont.cpp:449 Loading font flash0:/font/kr0.pgf (883164 bytes) 41:57:388 Game Main I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening M:\TOMEK STUFF\PSP\ppsspp-v0.7-89-g99ffdfd-windows-x86\flash0\ font\kr0.pgf (/font/kr0.pgf) 41:57:389 Game Main I[HLE]: Font\PGF.cpp:71 Reading 392 bytes of PGF header 41:57:394 Game Main I[HLE]: HLE\sceFont.cpp:463 Loaded font flash0:/font/kr0.pgf 41:57:394 Game Main I[HLE]: HLE\sceFont.cpp:550 sceFontNewLib(09fed014, 09fed010) 41:57:394 Game Main I[HLE]: HLE\sceFont.cpp:279 Leaving PostAllocCallback::run 41:57:395 Game Main I[HLE]: HLE\sceFont.cpp:882 sceFontPixelToPointH(00013370, 22.000000, 09fed010) 41:57:395 Game Main I[HLE]: HLE\sceFont.cpp:893 UNIMPL sceFontPixelToPointV(00013370, 22.000000, 09fed010) 41:57:395 Game Main E[HLE]: HLE\sceFont.cpp:676 sceFontFindOptimumFont(00013370, 09fed040, 09fed010) 41:57:395 Game Main I[HLE]: HLE\sceFont.cpp:577 sceFontOpen(13370, 0, 0, 9fed010) 41:57:395 Game Main I[HLE]: HLE\sceFont.cpp:837 sceFontSetAltCharacterCode(00013370) (000025a1) 41:57:395 Game Main I[HLE]: HLE\sceFont.cpp:873 sceFontSetResolution(00013370, 16.000000, 16.000000) 41:57:452 idle0 I[HLE]: GLES\Framebuffer.cpp:541 Destroying FBO for 00044000 (480 x 272 x 1) 41:57:536 Game Main I[HLE]: HLE\sceFont.cpp:665 sceFontClose(13374) 41:57:536 Game Main I[HLE]: HLE\sceFont.cpp:567 sceFontDoneLib(00013370) 41:57:536 Game Main W[MM]: MemmapFunctions.cpp:123 WriteToHardware: Invalid address 0000000c 41:57:536 Game Main W[MM]: MemmapFunctions.cpp:123 WriteToHardware: Invalid address 00000008 41:57:536 Game Main W[MM]: MemmapFunctions.cpp:123 WriteToHardware: Invalid address 0000000c 41:57:536 Game Main W[MM]: MemmapFunctions.cpp:123 WriteToHardware: Invalid address 00000008 41:57:536 Game Main I[HLE]: HLE\sceFont.cpp:550 sceFontNewLib(09fed034, 09fed030) 41:57:536 Game Main I[HLE]: HLE\sceFont.cpp:279 Leaving PostAllocCallback::run 41:57:537 Game Main I[HLE]: HLE\sceFont.cpp:882 sceFontPixelToPointH(00013370, 22.000000, 09fed030) 41:57:537 Game Main I[HLE]: HLE\sceFont.cpp:893 UNIMPL sceFontPixelToPointV(00013370, 22.000000, 09fed030) 41:57:537 Game Main E[HLE]: HLE\sceFont.cpp:676 sceFontFindOptimumFont(00013370, 09fed060, 09fed030) 41:57:537 Game Main I[HLE]: HLE\sceFont.cpp:577 sceFontOpen(13370, 0, 0, 9fed030) 41:57:537 Game Main I[HLE]: HLE\sceFont.cpp:837 sceFontSetAltCharacterCode(00013370) (000025a1) 41:57:537 Game Main I[HLE]: HLE\sceFont.cpp:873 sceFontSetResolution(00013370, 16.000000, 16.000000) 41:57:569 Game Main W[HLE]: HLE\sceMpeg.cpp:407 sceMpegInit() 41:57:569 Game Main E[HLE]: HLE\sceMpeg.cpp:1143 sceMpegFinish(...) 41:57:586 Monitor Main I[HLE]: GLES\Framebuffer.cpp:379 Creating FBO for 00044000 : 480 x 272 x 1 41:57:587 Monitor Main I[HLE]: GLES\Framebuffer.cpp:379 Creating FBO for 040fc000 : 480 x 272 x 1 41:57:591 Monitor Main I[HLE]: GLES\Framebuffer.cpp:379 Creating FBO for 0411c000 : 480 x 272 x 1 41:59:485 idle0 I[HLE]: GLES\Framebuffer.cpp:541 Destroying FBO for 00044000 (480 x 272 x 1) 41:59:485 idle0 I[HLE]: GLES\Framebuffer.cpp:541 Destroying FBO for 040fc000 (480 x 272 x 1) 41:59:486 idle0 I[HLE]: GLES\Framebuffer.cpp:541 Destroying FBO for 0411c000 (480 x 272 x 1) 41:59:519 Audio Main E[HLE]: HLE\sceAtrac.cpp:469 UNIMPL sceAtracSetDataAndGetID(08d89050, 00020000) 41:59:519 Audio Main E[HLE]: HLE\sceAtrac.cpp:367 sceAtracGetRemainFrame(0, 089bd140) 41:59:519 Audio Main E[HLE]: HLE\sceAtrac.cpp:499 UNIMPL sceAtracSetLoopNum(0, -1) 42:11:418 Audio Main E[HLE]: HLE\sceAtrac.cpp:421 UNIMPL sceAtracReleaseAtracID(0) After that, black screen, does nothing more.