46:05:157 EmuThread.cpp:120 I[BOOT]: Done. 46:06:319 System.cpp:321 I[BOOT]: PPSSPP v0.9.8-1309-g0fee05d Windows 64 bit 46:06:320 MemMap.cpp:337 I[MM]: Memory system initialized. RAM at 000000000A860000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) 46:06:348 PSPLoaders.cpp:149 I[LOAD]: ULUS10450 : Silent Hill: Shattered Memories 46:06:349 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 46:06:349 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized 46:06:399 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized. 46:06:523 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 46:06:523 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 46:06:523 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08bf1100 size 003ed100 taken=1 tag=ELF 46:06:524 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08bf1100 - 0c000000 size 0340ef00 taken=0 tag=(untitled) 46:06:524 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 46:06:641 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced atanf at 0897eb20 with hash 189212bda9c94df1 46:06:641 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced ceilf at 0897ee00 with hash acc2c11c3ea28320 46:06:641 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced cosf at 0897ef0c with hash cfecf208769ed5fd 46:06:641 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced fabsf at 0897f01c with hash 794d1b073c183c77 46:06:641 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced floorf at 0897f034 with hash 6f101c5c4311c144 46:06:641 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced sinf at 0897f148 with hash 2f10d3faec84b5bb 46:06:641 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced tanf at 0897f25c with hash edc3f476221f96e6 46:06:641 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced atan2f at 0897f560 with hash b7448c5ffdd3b0fc 46:06:641 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced memcpy at 08985368 with hash 317afeb882ff324a 46:06:641 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced strcpy at 08a9543c with hash 759834c69bb12c12 46:06:642 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced memcpy at 08affa80 with hash 9e2941c4a5c5e847 46:06:642 HLE\sceKernelModule.cpp:984 I[LOAD]: Module SilentHill: 08bb9cf0 08b25e4c 08b25e64 46:06:643 HLE\sceKernelModule.cpp:1185 I[LOAD]: Exporting ent 0 named SilentHill, 2 funcs, 4 vars, resident 08b261c0 46:06:644 HLE\sceKernelModule.cpp:1488 I[LOAD]: Module entry: 0897e210 46:06:816 root N[BOOT]: EmuScreen.cpp:127 Loading C:/Users/Jorge/Desktop/PPssPP/ggl-shsmumd.iso... 46:06:816 root I[COMMON]: SaveState.cpp:482 Loading state from C:\Users\Jorge\Desktop\PPssPP\memstick/PSP\PPSSPP_STATE\ULUS10450_1.00_0.ppst 46:07:041 RwClimaxVBL I[HLE]: HLE\ReplaceTables.cpp:629 Replaced atanf at 0897eb20 with hash 189212bda9c94df1 46:07:041 RwClimaxVBL I[HLE]: HLE\ReplaceTables.cpp:629 Replaced ceilf at 0897ee00 with hash acc2c11c3ea28320 46:07:041 RwClimaxVBL I[HLE]: HLE\ReplaceTables.cpp:629 Replaced cosf at 0897ef0c with hash cfecf208769ed5fd 46:07:041 RwClimaxVBL I[HLE]: HLE\ReplaceTables.cpp:629 Replaced fabsf at 0897f01c with hash 794d1b073c183c77 46:07:041 RwClimaxVBL I[HLE]: HLE\ReplaceTables.cpp:629 Replaced floorf at 0897f034 with hash 6f101c5c4311c144 46:07:041 RwClimaxVBL I[HLE]: HLE\ReplaceTables.cpp:629 Replaced sinf at 0897f148 with hash 2f10d3faec84b5bb 46:07:041 RwClimaxVBL I[HLE]: HLE\ReplaceTables.cpp:629 Replaced tanf at 0897f25c with hash edc3f476221f96e6 46:07:041 RwClimaxVBL I[HLE]: HLE\ReplaceTables.cpp:629 Replaced atan2f at 0897f560 with hash b7448c5ffdd3b0fc 46:07:041 RwClimaxVBL I[HLE]: HLE\ReplaceTables.cpp:629 Replaced memcpy at 08985368 with hash 317afeb882ff324a 46:07:042 RwClimaxVBL I[HLE]: HLE\ReplaceTables.cpp:629 Replaced strcpy at 08a9543c with hash 759834c69bb12c12 46:07:042 RwClimaxVBL I[HLE]: HLE\ReplaceTables.cpp:629 Replaced memcpy at 08affa80 with hash 9e2941c4a5c5e847 46:07:047 RwClimaxVBL W[FONT]: HLE\sceFont.cpp:676 Font file not found: flash0:/font/zh_gb.pgf 46:07:102 RwClimaxVBL I[COMMON]: acf56f986e98e7c9\Common/ChunkFile.h:593 ChunkReader: Done loading C:\Users\Jorge\Desktop\PPssPP\memstick/PSP\PPSSPP_STATE\ULUS10450_1.00_0.ppst 46:07:103 main I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 000d4000 : 1024 x 272 x 0 46:07:104 main W[G3D]: GLES\Framebuffer.cpp:2148 Memcpy fbo upload 044d4000 -> 040d4000 46:07:123 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 18 46:07:125 main I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 0004c000 : 128 x 128 x 3 46:07:130 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 21 46:07:138 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 24 46:07:139 main I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 00020000 : 1024 x 64 x 0 46:07:141 main W[SCEGE]: GLES\Framebuffer.cpp:1015 FBO reusing depthbuffer, 00020000/00000000 and 000d4000/00000000 46:07:148 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 27 46:07:149 main I[SCEGE]: GLES\Framebuffer.cpp:817 Resizing FBO for 0004c000 : 480 x 272 x 3 46:07:158 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 29 fs 24 46:07:167 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 31 fs 32 46:07:176 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 31 fs 34 46:07:184 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 37 46:07:190 main W[G3D]: GLES\StateMapping.cpp:508 Unsupported alpha/stencil mask: 7f 46:07:199 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 39 fs 40 46:07:212 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 42 46:07:219 main I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 00170000 : 480 x 272 x 3 46:07:222 main W[SCEGE]: GLES\Framebuffer.cpp:1015 FBO reusing depthbuffer, 00170000/00000000 and 000d4000/00000000 46:07:232 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 44 fs 45 46:07:244 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 47 fs 45 46:07:253 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 49 fs 45 46:07:254 main W[G3D]: GLES\TextureCache.cpp:337 Render to area containing texture at 00020000 +960x0 46:07:262 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 51 fs 52 46:07:268 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 54 46:07:282 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 56 fs 57 46:07:295 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 59 fs 57 46:07:307 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 61 fs 45 46:07:324 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 63 fs 64 46:07:337 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 66 fs 57 46:07:352 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 68 fs 64 46:07:364 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 70 fs 45 46:07:384 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 72 fs 73 46:07:407 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 56 fs 75 46:07:420 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 59 fs 75 46:07:428 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 78 fs 75 46:07:433 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 80 fs 75 46:07:441 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 82 fs 83 46:07:442 main I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 00000000 : 480 x 272 x 3 46:07:443 main W[SCEGE]: GLES\Framebuffer.cpp:1004 FBO created from existing depthbuffer as color, 00000000/00000000 and 000d4000/00000000 46:07:443 main W[SCEGE]: GLES\Framebuffer.cpp:1004 FBO created from existing depthbuffer as color, 00000000/00000000 and 0004c000/00000000 46:07:443 main W[SCEGE]: GLES\Framebuffer.cpp:1004 FBO created from existing depthbuffer as color, 00000000/00000000 and 00020000/00000000 46:07:443 main W[SCEGE]: GLES\Framebuffer.cpp:1004 FBO created from existing depthbuffer as color, 00000000/00000000 and 00170000/00000000 46:07:444 main W[SCEGE]: GLES\Framebuffer.cpp:1004 FBO created from existing depthbuffer as color, 00000000/00000000 and 00000000/00000000 46:07:448 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 85 46:07:452 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 87 46:07:457 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 89 46:07:464 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 91 46:07:469 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 93 46:07:622 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 95 46:07:628 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 97 46:07:649 idle0 I[HLE]: GLES\Framebuffer.cpp:1236 Rendering from framebuf with offset 040d43c0 -> 000d4000+480x0 46:07:782 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 99 fs 57 46:07:792 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 101 fs 45 46:07:804 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 103 fs 64 46:07:814 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 105 fs 57 46:07:824 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 107 fs 57 46:07:836 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 109 fs 64 46:07:845 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 111 fs 45 46:07:863 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 113 fs 73 46:07:875 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 105 fs 75 46:07:885 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 99 fs 75 46:08:022 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 107 fs 75 46:08:042 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId() 46:08:557 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 66 fs 75 46:10:172 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId() 46:11:341 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 119 46:11:356 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 75 46:11:366 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 44 fs 122 46:11:378 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 47 fs 122 46:11:768 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 56 fs 125 46:11:778 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 127 fs 128 46:11:783 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 130 46:11:821 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 105 fs 125 46:11:997 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 133 46:12:093 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 135 fs 64 46:12:547 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId() 46:13:160 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 49 fs 122 46:13:430 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 44 fs 138 46:13:448 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 44 fs 140 46:13:702 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 135 fs 142 46:13:714 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 144 fs 45 46:13:763 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 146 fs 45 46:15:417 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId() 46:16:541 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 148 fs 57 46:16:598 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 101 fs 122 46:17:931 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId() 46:18:924 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 29 fs 87 46:18:935 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 31 fs 152 46:18:945 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 31 fs 154 46:19:109 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1987 Decimating FBO for 00020000 (1024 x 64 x 0), age 6 46:19:177 main W[G3D]: GLES\TextureCache.cpp:269 Render to texture with different strides 512 != 1024 46:19:177 main W[G3D]: GLES\TextureCache.cpp:272 Render to texture with different formats 3 != 0 46:19:187 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 82 fs 156 46:19:197 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 158 fs 159 46:19:207 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 161 fs 159 46:19:208 main W[G3D]: GLES\TextureCache.cpp:295 Render to texture using CLUT with different strides 512 != 1024 46:19:208 main W[G3D]: GLES\TextureCache.cpp:343 Render to texture with incompatible formats 7 != 0 at 0004c000 46:19:208 main W[G3D]: GLES\TextureCache.cpp:320 Render to texture using CLUT with offset at 00000000 +0x152 46:19:214 main W[G3D]: GLES\StateMapping.cpp:505 Unsupported RGB mask: r=07 g=e3 b=ff 46:19:220 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 165 46:19:227 main W[G3D]: GLES\Framebuffer.cpp:2330 Block transfer download 04170000 -> 08bb4780 46:19:260 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 158 fs 169 46:19:271 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 158 fs 171 46:19:281 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 173 fs 174 46:19:290 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 176 fs 177 46:19:298 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 179 fs 180 46:19:320 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 182 fs 183 46:19:339 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 185 fs 57 46:19:358 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 187 fs 64 46:19:376 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 189 fs 45 46:19:394 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 191 fs 57 46:19:412 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 193 fs 64 46:19:429 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 195 fs 57 46:19:450 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 197 fs 45 46:19:471 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 199 fs 57 46:19:488 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 195 fs 75 46:19:507 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 202 fs 64 46:19:524 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 204 fs 45 46:19:544 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 206 fs 57 46:19:566 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 208 fs 64 46:19:585 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 210 fs 45 46:19:610 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 212 fs 64 46:19:630 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 214 fs 57 46:19:651 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 216 fs 73 46:19:675 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 218 fs 57 46:19:698 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 218 fs 75 46:19:721 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 221 fs 57 46:19:741 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 223 fs 57 46:19:762 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 223 fs 125 46:19:784 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 226 fs 64 46:19:807 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 221 fs 75 46:19:836 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 229 fs 24 46:19:838 main I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 00020000 : 1024 x 64 x 0 46:19:839 main W[SCEGE]: GLES\Framebuffer.cpp:1015 FBO reusing depthbuffer, 00020000/00000000 and 000d4000/00000000 46:19:839 main W[SCEGE]: GLES\Framebuffer.cpp:1009 FBO using existing buffer as depthbuffer, 00020000/00000000 and 00000000/00000000 46:19:854 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 233 46:19:879 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 237 fs 24 46:19:890 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 239 fs 32 46:19:900 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 239 fs 34 46:19:910 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 242 fs 37 46:19:921 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 242 fs 119 46:19:935 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 242 fs 42 46:19:949 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 242 fs 133 46:19:968 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 247 fs 122 46:19:978 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 242 fs 75 46:19:992 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 250 fs 122 46:20:015 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 252 fs 183 46:20:033 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 254 fs 57 46:20:052 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 256 fs 64 46:20:070 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 258 fs 57 46:20:087 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 260 fs 57 46:20:107 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 262 fs 64 46:20:123 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 264 fs 45 46:20:144 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 266 fs 45 46:20:165 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 268 fs 57 46:20:181 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 258 fs 75 46:20:200 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 271 fs 64 46:20:218 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 273 fs 45 46:20:238 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 275 fs 45 46:20:262 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 277 fs 64 46:20:283 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 279 fs 57 46:20:304 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 281 fs 73 46:20:539 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1987 Decimating FBO for 00020000 (1024 x 64 x 0), age 6 46:20:618 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 279 fs 75 46:20:669 main I[SCEGE]: GLES\Framebuffer.cpp:973 Creating FBO for 00020000 : 1024 x 64 x 0 46:20:671 main W[SCEGE]: GLES\Framebuffer.cpp:1015 FBO reusing depthbuffer, 00020000/00000000 and 000d4000/00000000 46:20:671 main W[SCEGE]: GLES\Framebuffer.cpp:1009 FBO using existing buffer as depthbuffer, 00020000/00000000 and 00000000/00000000 46:20:710 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 266 fs 122 46:20:725 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 242 fs 57 46:20:736 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 286 fs 128 46:21:208 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 264 fs 122 46:21:231 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 289 fs 73 46:21:251 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 223 fs 75 46:21:270 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 254 fs 125 46:21:289 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 268 fs 75 46:22:499 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId() 46:23:248 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 294 fs 122 46:24:269 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 247 fs 45 46:24:283 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 297 fs 57 46:24:296 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 299 fs 64 46:24:310 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 301 fs 57 46:24:322 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 303 fs 45 46:24:337 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 305 fs 64 46:24:349 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 307 fs 57 46:24:361 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 309 fs 45 46:24:375 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 311 fs 73 46:24:388 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 307 fs 75 46:24:401 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 297 fs 75 46:24:414 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 297 fs 125 46:24:427 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 301 fs 75 46:24:564 idle0 I[SCEGE]: GLES\Framebuffer.cpp:2008 Decimating FBO for 00170000 (480 x 272 x 0), age 6 46:24:731 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 250 fs 45 46:24:748 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 318 fs 57 46:24:764 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 320 fs 57 46:24:782 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 322 fs 64 46:24:797 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 324 fs 45 46:24:813 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 326 fs 57 46:24:829 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 328 fs 45 46:24:847 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 330 fs 64 46:24:860 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 332 fs 57 46:24:874 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 334 fs 64 46:24:891 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 336 fs 73 46:24:908 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 320 fs 125 46:24:924 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 320 fs 75 46:24:936 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 340 fs 45 46:24:952 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 326 fs 75 46:24:964 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 343 fs 128 46:24:996 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 345 fs 24 46:25:006 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 347 fs 24 46:25:017 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 349 fs 32 46:25:027 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 349 fs 34 46:25:037 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 352 fs 37 46:25:052 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 352 fs 42 46:25:066 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 355 fs 45 46:25:080 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 357 fs 45 46:25:190 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 359 fs 45 46:25:209 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 318 fs 75 46:25:637 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 355 fs 138 46:25:650 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 357 fs 138 46:25:659 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 359 fs 138 46:25:830 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 365 fs 57 46:25:843 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 367 fs 45 46:25:857 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 369 fs 64 46:25:870 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 371 fs 57 46:25:884 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 373 fs 73 46:25:897 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 371 fs 75 46:25:909 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 332 fs 75 46:25:922 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 332 fs 125 46:25:935 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 365 fs 75 46:26:216 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId() 46:28:201 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId() 46:29:435 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 352 fs 119 46:29:449 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 352 fs 380 46:29:459 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 355 fs 382 46:29:472 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 357 fs 382 46:29:490 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 385 fs 64 46:30:252 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId() 46:30:379 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 359 fs 382 46:30:812 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 385 fs 142 46:30:849 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 389 fs 45 46:30:861 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 391 fs 45 46:31:240 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 393 fs 57 46:31:309 main I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 367 fs 122 46:32:293 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId() 46:34:211 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId() 46:36:202 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId() 46:37:607 RwClimaxVBL I[LOAD]: Config.cpp:808 Config saved: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP/SYSTEM/ppsspp.ini 46:37:610 RwClimaxVBL I[LOAD]: Config.cpp:820 Controller config saved: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP/SYSTEM/controls.ini 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 ) 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 274: Module "SilentHill": name=SilentHill gp=08bb9cf0 entry=0897e210 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 276: Thread "user_main": pc= 0897dcc8 sp= 0bfff690 WAIT (wt=1 wid=0 wv= 00000000 ) 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 277: MemoryPart "UserSbrk": MemPart: 08bf2000 - 09fb7f00 size: 013c5f00 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 278: Semaphore "cLockObject": - 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 279: Semaphore "cLockObject": - 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 280: Semaphore "cLockObject": - 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 281: Semaphore "cLockObject": - 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 282: Thread "CBHandler": pc= 0897daac sp= 0bff7ab0 WAIT (wt=2 wid=282 wv= 00000000 ) 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 283: CallBack "ExitGame": thread=282, argument= 00000000 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 284: CallBack "UMD": thread=282, argument= 00000000 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 285: CallBack "Power": thread=282, argument= 00000000 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 286: CallBack "MCInsertCB": thread=282, argument= 00000000 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 287: Semaphore "GameRequestPause": - 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 288: Semaphore "GameResume": - 46:37:611 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 289: Thread "main": pc= 08a09f28 sp= 0bff3990 READY (wt=12 wid=1 wv= 00000000 ) 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 290: EventFlag "RwPspDLSignal": init=00000001 cur=00000001 numwait=0 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 291: Thread "RwClimaxVBL": pc= 08a09fb0 sp= 0bfffeb0 RUN (wt=0 wid=0 wv= 00000000 ) 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 296: OpenFile "disc0:/sce_lbn0xe2f0_size0xe016800": Seekpos: 0c3a2cde 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 297: OpenFile "disc0:/sce_lbn0x2a320_size0x1f9d7000": Seekpos: 00000000 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 298: Semaphore "cLockObject": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 299: Mutex "FMOD Memory CriticalSection": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 300: Thread "FMOD SAS update/mix thread": pc= 08a9eb10 sp= 0bfeba30 WAIT (wt=10 wid=9 wv= 00000100 ) 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 301: Mutex "FMOD CriticalSection": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 302: Mutex "FMOD CriticalSection": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 303: Mutex "FMOD CriticalSection": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 304: Mutex "FMOD CriticalSection": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 305: Mutex "FMOD CriticalSection": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 306: Thread "FMOD stream thread": pc= 08a94fc4 sp= 0bfdba70 WAIT (wt=2 wid=306 wv= 00000000 ) 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 307: Mutex "FMOD CriticalSection": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 308: Mutex "FMOD CriticalSection": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 321: Mutex "FMOD CriticalSection": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 322: Mutex "FMOD CriticalSection": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 323: Mutex "FMOD CriticalSection": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 324: Semaphore "FMOD Semaphore": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 325: Thread "FMOD thread for FMOD_NONBLOCKIN": pc= 08a953dc sp= 0bfd7a70 WAIT (wt=3 wid=324 wv= 00000001 ) 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 367: Mutex "FMOD CriticalSection": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 368: Semaphore "FMOD Semaphore": - 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 369: Thread "FMOD file thread": pc= 08a953dc sp= 0bfcfa70 WAIT (wt=3 wid=368 wv= 00000001 ) 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:516 KO 417: OpenFile "disc0:/sce_lbn0x2a320_size0x1f9d7000": Seekpos: 1e6f0800 46:37:612 RwClimaxVBL I[KERNEL]: HLE\sceKernel.cpp:162 Shutting down kernel - 41 kernel objects alive 46:37:671 GLES\Framebuffer.cpp:2024 I[SCEGE]: Destroying FBO for 000d4000 : 1024 x 272 x 0 46:37:672 GLES\Framebuffer.cpp:2024 I[SCEGE]: Destroying FBO for 0004c000 : 480 x 272 x 3 46:37:672 GLES\Framebuffer.cpp:2024 I[SCEGE]: Destroying FBO for 00170000 : 480 x 272 x 3 46:37:672 GLES\Framebuffer.cpp:2024 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3 46:37:672 GLES\Framebuffer.cpp:2024 I[SCEGE]: Destroying FBO for 00020000 : 1024 x 64 x 0 46:38:768 Config.cpp:808 I[LOAD]: Config saved: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP/SYSTEM/ppsspp.ini 46:38:771 Config.cpp:820 I[LOAD]: Controller config saved: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP/SYSTEM/controls.ini 46:39:020 Config.cpp:808 I[LOAD]: Config saved: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP/SYSTEM/ppsspp.ini 46:39:023 Config.cpp:820 I[LOAD]: Controller config saved: C:\Users\Jorge\Desktop\PPssPP\memstick/PSP/SYSTEM/controls.ini