17:13:816 EmuThread.cpp:120 I[BOOT]: Done. 17:24:390 System.cpp:320 I[BOOT]: PPSSPP v0.9.8-174-g37e9fc5 Windows 64 bit 17:24:390 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 000000000A960000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 17:24:411 PSPLoaders.cpp:145 I[LOAD]: ULJM05125 : BOXER'S ROAD2 ザ・リアル 17:24:411 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 17:24:411 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized 17:24:432 HLE\sceKernel.cpp:149 I[KERNEL]: Kernel initialized. 17:24:477 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 17:24:477 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 17:24:478 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08c24e00 size 00420e00 taken=1 tag=ELF 17:24:478 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08c24e00 - 0c000000 size 033db200 taken=0 tag=(untitled) 17:24:478 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 17:24:511 HLE\sceKernelModule.cpp:982 I[LOAD]: Module GP_BoxersRoad2: 00000000 08aabf60 08aabf78 17:24:512 HLE\sceKernelModule.cpp:1180 I[LOAD]: Exporting ent 0 named GP_BoxersRoad2, 2 funcs, 3 vars, resident 08aac3dc 17:24:512 HLE\sceKernelModule.cpp:1465 I[LOAD]: Module entry: 089ef8f4 17:24:549 root N[BOOT]: EmuScreen.cpp:126 Loading C:/Users/Adeno/Desktop/Boxers_Road_2_The_Real_JPN_PSP-BAHAMUT/b-boxs2.iso... 17:24:550 root I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=089efa00, prio=40, stacksize=786432) 17:24:550 root I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 17:24:550 root I[KERNEL]: HLE\sceKernelThread.cpp:2264 __KernelReturnFromThread: 0 17:25:974 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 280=sceKernelCreateThread(name=exit thread, entry=08a37b60, prio=6f, stacksize=4096) 17:25:974 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=280, argSize=0, argPtr=00000000) 17:25:975 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 285=sceKernelCreateThread(name=UMD_ACTIVATE_THREAD, entry=08a1d368, prio=28, stacksize=16384) 17:25:975 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000) 17:25:975 UMD_ACTIVATE I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelExitThread(0) 17:25:975 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 287=sceKernelCreateThread(name=decompress thread, entry=08a1b964, prio=6f, stacksize=10240) 17:25:975 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000) 17:26:054 user_main W[LOAD]: HLE\sceKernelModule.cpp:1581 sceKernelLoadModule: unsupported options size=00000014, flags=08949b38, pos=0, access=1, data=2, text=2 17:26:054 user_main I[MODULE]: HLE\sceKernelModule.cpp:813 ~SCE module, skipping header 17:26:054 user_main I[MODULE]: HLE\sceKernelModule.cpp:826 Loading module sceATRAC3plus_Library with version 0104 17:26:054 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module 17:26:054 user_main I[MODULE]: HLE\sceKernelModule.cpp:1616 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) 17:26:054 user_main I[MODULE]: HLE\sceKernelModule.cpp:1649 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 17:26:054 user_main I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08b975c0, 1024, 32, 0, 44100) 17:26:055 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 292=sceKernelCreateThread(name=sas thread, entry=08a4ae6c, prio=10, stacksize=65536) 17:26:055 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=292, argSize=0, argPtr=00000000) 17:26:106 user_main W[LOAD]: HLE\sceKernelModule.cpp:1581 sceKernelLoadModule: unsupported options size=00000014, flags=00000079, pos=0, access=1, data=2, text=2 17:26:106 user_main I[MODULE]: HLE\sceKernelModule.cpp:813 ~SCE module, skipping header 17:26:106 user_main I[MODULE]: HLE\sceKernelModule.cpp:826 Loading module sceFont_Library with version 0101 17:26:106 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module 17:26:106 user_main I[MODULE]: HLE\sceKernelModule.cpp:1616 293=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libfont.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) 17:26:106 user_main I[MODULE]: HLE\sceKernelModule.cpp:1649 sceKernelStartModule(293,asize=00000000,aptr=00000000,retptr=0bfff594,00000000): faked (undecryptable module) 17:26:107 user_main W[FONT]: HLE\sceFont.cpp:647 Font file not found: flash0:/font/zh_gb.pgf 17:26:107 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/jpn0.pgf (4367080 bytes) 17:26:111 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:120 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn0.pgf (67660 bytes) 17:26:121 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:121 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn1.pgf (63504 bytes) 17:26:121 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:122 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn2.pgf (76692 bytes) 17:26:122 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:123 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn3.pgf (71900 bytes) 17:26:123 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:123 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn4.pgf (78920 bytes) 17:26:124 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:124 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn5.pgf (76216 bytes) 17:26:124 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:125 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn6.pgf (88716 bytes) 17:26:125 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:126 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn7.pgf (84860 bytes) 17:26:126 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:127 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn8.pgf (51432 bytes) 17:26:127 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:127 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn9.pgf (50116 bytes) 17:26:128 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:128 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn10.pgf (55788 bytes) 17:26:128 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:129 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn11.pgf (54572 bytes) 17:26:129 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:130 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn12.pgf (58352 bytes) 17:26:130 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:130 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn13.pgf (57660 bytes) 17:26:131 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:131 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn14.pgf (63388 bytes) 17:26:131 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:132 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/ltn15.pgf (62364 bytes) 17:26:132 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:133 user_main I[FONT]: HLE\sceFont.cpp:636 Loading font flash0:/font/kr0.pgf (883164 bytes) 17:26:134 user_main I[FONT]: Font\PGF.cpp:185 Reading 392 bytes of PGF header 17:26:136 user_main I[FONT]: HLE\sceFont.cpp:730 sceFontNewLib(0bfff564, 0bfff560) 17:26:136 user_main I[FONT]: HLE\sceFont.cpp:549 Entering PostAllocCallback::run 17:26:136 user_main I[FONT]: HLE\sceFont.cpp:561 Leaving PostAllocCallback::run 17:26:140 user_main I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 00000000 : 480 x 272 x 0 17:26:141 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14 17:26:149 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - AUTOLOAD (0) 17:26:149 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:26:151 idle0 I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 04044000 : 480 x 272 x 1 17:26:159 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17 17:26:338 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 29232 in ms0:/PSP/SAVEDATA/ULJM05125SYS/DATA.BIN 17:26:412 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - LIST (11) 17:26:412 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:26:691 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 17:26:691 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:26:739 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR01/HEADER.BIN 17:26:741 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 17:26:741 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:26:755 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR02/HEADER.BIN 17:26:757 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 17:26:757 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:26:773 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR03/HEADER.BIN 17:26:775 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 17:26:775 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:26:790 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR04/HEADER.BIN 17:26:792 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 17:26:792 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:26:807 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR05/HEADER.BIN 17:26:809 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 17:26:809 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:26:839 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR06/HEADER.BIN 17:26:841 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bffe280) - READDATASECURE (15) 17:26:841 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bffe280) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:26:855 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/HEADER.BIN 17:28:985 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 17 17:28:986 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 21 17:30:528 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, 17) 17:30:567 sas thread I[ME]: HLE\sceAtrac.cpp:1307 0=sceAtracSetHalfwayBufferAndGetID(0bd9fb80, 00010000, 00020000) 17:30:567 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 17:30:569 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38060, 0bf38064) 17:30:576 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 23 17:30:590 sas thread E[ME]: HLE\sceAtrac.cpp:623 WARNING: Remaining data in packet - we currently only decode one frame/packet 17:31:543 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 17:31:544 sas thread W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 300 (0000012c) 17:31:695 sas thread I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(084800f0, 0012c004) 17:31:695 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 17:31:696 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38068, 0bf3806c) 17:31:752 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 25 fs 26 17:31:782 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 25 fs 28 17:31:789 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 30 fs 31 17:31:797 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 33 fs 28 17:31:811 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 30 fs 14 17:34:549 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 30 fs 36 17:36:163 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 17:36:221 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:36:222 user_main W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:36:222 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 33 fs 26 17:36:519 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe5d64) - LIST (11) 17:36:519 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe5d64) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:36:571 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - FILES (12) 17:36:571 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:36:579 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - READDATASECURE (15) 17:36:579 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:36:595 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/HEADER.BIN 17:37:112 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - FILES (12) 17:37:113 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:37:200 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - READDATASECURE (15) 17:37:200 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 17:37:430 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 2145644 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/DATA.BIN 17:38:584 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:38:585 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:38:585 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:38:586 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:38:586 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:38:586 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:38:612 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:38:612 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:38:612 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:38:662 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:38:662 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:38:662 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:38:707 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:38:707 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:38:707 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:38:748 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:38:748 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:38:748 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:38:785 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:38:785 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:38:785 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:38:820 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:38:820 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:38:820 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:38:908 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:38:908 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:38:909 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:38:937 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:38:937 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:38:937 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:38:974 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:38:974 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:38:974 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:39:012 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:39:012 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:39:012 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:39:049 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:39:049 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:39:049 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:39:086 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:39:086 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:39:086 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:39:120 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 17:39:120 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 17:39:120 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 17:39:247 sas thread I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(084800f0, 002161d4) 17:39:247 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 17:39:248 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38068, 0bf3806c) 17:39:441 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 26 17:39:444 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 39 fs 28 17:48:201 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 17:48:218 sas thread I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(084800f0, 0014d5c4) 17:48:218 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 17:48:219 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38068, 0bf3806c) 17:48:307 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : 0 18:09:324 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 18:09:325 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 18:09:328 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 18:09:356 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 18:09:357 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 18:09:357 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 18:33:239 idle0 I[LOAD]: Config.cpp:803 Config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/ppsspp.ini 18:33:240 idle0 I[LOAD]: Config.cpp:815 Controller config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/controls.ini 18:33:260 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1647 Destroying FBO for 00000000 : 480 x 272 x 1 18:33:260 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1647 Destroying FBO for 04044000 : 480 x 272 x 1 18:33:275 idle0 I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 04044000 : 480 x 272 x 1 18:33:278 idle0 I[SCEGE]: GLES\Framebuffer.cpp:811 Creating FBO for 04000000 : 480 x 272 x 1 18:55:210 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 18:55:243 sas thread I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(084800f0, 002161d4) 18:55:243 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 18:55:244 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38068, 0bf3806c) 19:00:804 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 19:00:852 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 19:00:852 user_main W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 19:01:079 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe5d64) - LIST (11) 19:01:079 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe5d64) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 19:01:124 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - FILES (12) 19:01:124 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 19:01:139 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - READDATASECURE (15) 19:01:139 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 19:01:153 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/HEADER.BIN 19:02:795 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - WRITEDATASECURE (17) 19:02:795 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 19:02:906 user_main I[UTIL]: Dialog\SavedataParam.cpp:472 Saving file with size 1240 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/HEADER.BIN 19:02:956 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe8dfc) - WRITEDATASECURE (17) 19:02:956 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe8dfc) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 19:03:196 user_main I[UTIL]: Dialog\SavedataParam.cpp:472 Saving file with size 2145660 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/DATA.BIN 19:03:211 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe54f4) - LIST (11) 19:03:211 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe54f4) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 19:03:257 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - FILES (12) 19:03:257 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 19:03:275 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe7a7c) - READDATASECURE (15) 19:03:275 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe7a7c) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 19:03:290 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1224 in ms0:/PSP/SAVEDATA/ULJM05125BR2BR07/HEADER.BIN 19:04:218 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe5f90) - AUTOLOAD (0) 19:04:218 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe5f90) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 19:04:423 user_main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 29232 in ms0:/PSP/SAVEDATA/ULJM05125SYS/DATA.BIN 19:04:500 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0bfe5f90) - AUTOSAVE (1) 19:04:500 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0bfe5f90) : Game key (hex): FF83BA01AF6F2E2412C7E100020070D5 19:04:709 user_main I[UTIL]: Dialog\SavedataParam.cpp:472 Saving file with size 29248 in ms0:/PSP/SAVEDATA/ULJM05125SYS/DATA.BIN 19:06:279 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 19:06:279 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 19:06:280 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 19:06:295 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 19:06:295 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 19:06:295 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 19:06:327 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 19:06:327 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 19:06:327 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 19:06:366 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 19:06:366 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 19:06:366 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 19:06:403 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 19:06:403 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 19:06:403 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 19:06:440 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 19:06:440 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 19:06:440 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 19:06:476 user_main E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, -1) 19:06:476 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1714 UNTESTED - waiting within a callback, probably bad mojo. 19:06:476 idle0 W[HLE]: HLE\HLE.cpp:83 Someone else woke up HLE-blocked thread? 19:06:604 sas thread I[ME]: HLE\sceAtrac.cpp:1277 0=sceAtracSetDataAndGetID(084800f0, 002161d4) 19:06:604 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 19:06:606 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38068, 0bf3806c) 19:38:273 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 19:38:329 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : P:\br2jp_psp\model\vs_obj\handtape.gim 19:38:352 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : b2v01_01.gim 19:38:353 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : bgjbc02.gim 19:38:353 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : bgjbc00.gim 19:38:353 user_main I[IO]: HLE\sceIo.cpp:863 stdout: filegov.c-> file not found : bgjbc01.gim 19:38:366 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 44 fs 26 19:38:390 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 46 fs 28 19:38:420 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 48 fs 26 19:38:420 idle0 I[G3D]: GLES\TextureScaler.cpp:545 TextureScaler: early exit -- empty/flat texture 19:38:421 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(4, 17) 19:38:428 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 46 fs 26 19:38:441 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 51 fs 26 19:38:444 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 51 fs 28 19:38:451 sas thread I[ME]: HLE\sceAtrac.cpp:1307 0=sceAtracSetHalfwayBufferAndGetID(08420080, 00010000, 00020000) 19:38:451 sas thread W[ME]: HLE\sceAtrac.cpp:1167 This is an atrac3+ stereo audio 19:38:452 sas thread E[ME]: HLE\sceAtrac.cpp:921 sceAtracGetSecondBufferInfo(0, 0bf38060, 0bf38064) 19:44:288 sas thread E[IO]: HLE\sceIo.cpp:1640 UNIMPL sceIoChangeAsyncPriority(5, 17) 19:44:295 sas thread I[ME]: HLE\sceAtrac.cpp:978 sceAtracReleaseAtracID(0) 19:44:320 sas thread W[KERNEL]: hle\sceKernel.h:456 Kernel: Bad object handle 547 (00000223) 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 274: Module "GP_BoxersRoad2": name=GP_BoxersRoad2 gp=00000000 entry=089ef8f4 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 276: Thread "user_main": pc= 08a46958 sp= 0bfea090 WAIT (wt=2 wid=276 wv= 00000000 ) 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 277: FPL "GP_Memory": - 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 278: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 279: CallBack "Game_Exit": thread=276, argument= 00000000 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 280: Thread "exit thread": pc= 08a37b80 sp= 0bf3fa90 WAIT (wt=1 wid=0 wv= 00000000 ) 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 281: CallBack "PSP_Sleep": thread=276, argument= 08bc8fd0 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 282: Semaphore "Sleep sema": - 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 283: Semaphore "UMD_IO_SEMA": - 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 284: EventFlag "UMD_ACTIVATE_EVENT": init=00000000 cur=00000000 numwait=0 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 285: Thread "UMD_ACTIVATE_THREAD": pc= 08a1d408 sp= 0bf3ea80 DORMANT (wt=0 wid=0 wv= 00000000 ) 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 286: CallBack "file sync callback": thread=276, argument= 00000000 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 287: Thread "decompress thread": pc= 08a1b9c0 sp= 0bf3aa90 WAIT (wt=1 wid=0 wv= 00000000 ) 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 289: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 290: Semaphore "sandp sema": - 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 291: Semaphore "sandp sema": - 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 292: Thread "sas thread": pc= 08a8a2e0 sp= 0bf380e0 WAIT (wt=10 wid=5 wv= 00000400 ) 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 293: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 548: OpenFile "disc0:/sce_lbn0xCE510_size0xA010": Seekpos: 0000a010 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:511 KO 549: CallBack "file step callback": thread=292, argument= 00000000 20:18:517 idle0 I[KERNEL]: HLE\sceKernel.cpp:160 Shutting down kernel - 22 kernel objects alive 20:18:549 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 04044000 : 480 x 272 x 1 20:18:549 GLES\Framebuffer.cpp:1647 I[SCEGE]: Destroying FBO for 04000000 : 480 x 272 x 1 20:18:550 HLE\sceAudiocodec.cpp:206 I[ME]: Audio playing list is reset 20:18:551 Config.cpp:803 I[LOAD]: Config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/ppsspp.ini 20:18:552 Config.cpp:815 I[LOAD]: Controller config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/controls.ini 20:18:571 Config.cpp:803 I[LOAD]: Config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/ppsspp.ini 20:18:571 Config.cpp:815 I[LOAD]: Controller config saved: C:\Users\Adeno\Desktop\ppsspp - Copy\memstick/PSP/SYSTEM/controls.ini