47:39:975 EmuThread.cpp:122 I[BOOT]: Done. 47:46:491 System.cpp:315 I[BOOT]: PPSSPP v0.9.6-702-g652008e Windows 32 bit 47:46:498 MemArena.cpp:379 I[MM]: Found valid memory base at 09800000 after 35 tries. 47:46:498 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 0B5B0000 (mirror at 0 @ 11800000, uncached @ 11800000) 47:46:541 PSPLoaders.cpp:120 I[LOAD]: ULUS10106 : DANGEROUS HUNTS 47:46:542 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 47:46:542 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized 47:46:626 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized. 47:46:832 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 47:46:832 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 47:46:832 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08d25100 size 00521100 taken=1 tag=ELF 47:46:832 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08d25100 - 0c000000 size 032daf00 taken=0 tag=(untitled) 47:46:832 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 47:46:974 HLE\sceKernelModule.cpp:871 I[LOAD]: Module Dngh2PSP: 08c6e1c0 08b94de4 08b94dfc 47:46:975 HLE\sceKernelModule.cpp:1069 I[LOAD]: Exporting ent 0 named Dngh2PSP, 2 funcs, 3 vars, resident 08b95190 47:46:976 HLE\sceKernelModule.cpp:1354 I[LOAD]: Module entry: 08aec0e8 47:47:201 root N[BOOT]: EmuScreen.cpp:127 Loading H:/ISO/PSP-Cabelas_Dangerous_Hunts_Ultimate_Challenge_USA.ISO... 47:47:213 root I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=08aec1a4, prio=20, stacksize=131072) 47:47:213 root I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 47:47:213 root I[KERNEL]: HLE\sceKernelThread.cpp:2267 __KernelReturnFromThread: 0 47:47:241 user_main I[IO]: HLE\sceIo.cpp:842 stdout: *********** mem 34281472 47:47:243 user_main I[IO]: HLE\sceIo.cpp:842 stdout: Dangerous Hunts (build 575 - Mar 22 2006) 47:47:243 user_main I[IO]: HLE\sceIo.cpp:842 stdout: Copyright (C) 2000-2005, Chameleon Engine. 47:47:243 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 47:47:243 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [PAK ] InitMedia ... 47:47:244 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 1. kernel mem = 34281472, max block = 34264064 47:47:253 user_main I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header 47:47:253 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 59, cannot decrypt module 47:47:253 user_main I[MODULE]: HLE\sceKernelModule.cpp:1493 280=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/KMODULE/VIDEOCODEC.PRX,flag=00000000,00000014,00000001,00000001,position = 00000000) 47:47:253 user_main I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(280,asize=00000000,aptr=00000000,retptr=0bffe5cc,00000000): faked (undecryptable module) 47:47:253 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 2. kernel mem = 34281472, max block = 34264064 47:47:253 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 1. kernel mem = 34281472, max block = 34264064 47:47:261 user_main I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header 47:47:261 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 59, cannot decrypt module 47:47:261 user_main I[MODULE]: HLE\sceKernelModule.cpp:1493 281=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/KMODULE/AUDIOCODEC.PRX,flag=00000000,00000014,00000001,00000001,position = 00000000) 47:47:261 user_main I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(281,asize=00000000,aptr=00000000,retptr=0bffe5cc,00000000): faked (undecryptable module) 47:47:261 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 2. kernel mem = 34281472, max block = 34264064 47:47:261 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 1. kernel mem = 34281472, max block = 34264064 47:47:261 user_main I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header 47:47:262 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 59, cannot decrypt module 47:47:262 user_main I[MODULE]: HLE\sceKernelModule.cpp:1493 282=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/KMODULE/MPEGBASE.PRX,flag=00000000,00000014,00000001,00000001,position = 00000000) 47:47:262 user_main I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=0bffe5cc,00000000): faked (undecryptable module) 47:47:262 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 2. kernel mem = 34281472, max block = 34264064 47:47:262 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 1. kernel mem = 34281472, max block = 34264064 47:47:263 user_main I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header 47:47:263 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module 47:47:263 user_main I[MODULE]: HLE\sceKernelModule.cpp:1493 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/MODULE/MPEG.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000) 47:47:263 user_main I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=0bffe5cc,00000000): faked (undecryptable module) 47:47:263 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 2. kernel mem = 34281472, max block = 34264064 47:47:263 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 1. kernel mem = 34281472, max block = 34264064 47:47:263 user_main I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header 47:47:263 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 59, cannot decrypt module 47:47:263 user_main I[MODULE]: HLE\sceKernelModule.cpp:1493 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/KMODULE/SC_SASCORE.PRX,flag=00000000,00000014,00000001,00000001,position = 00000000) 47:47:263 user_main I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=0bffe5cc,00000000): faked (undecryptable module) 47:47:263 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 2. kernel mem = 34281472, max block = 34264064 47:47:263 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 1. kernel mem = 34281472, max block = 34264064 47:47:263 user_main I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header 47:47:263 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module 47:47:263 user_main I[MODULE]: HLE\sceKernelModule.cpp:1493 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULES/MODULE/LIBATRAC3PLUS.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000) 47:47:263 user_main I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=0bffe5cc,00000000): faked (undecryptable module) 47:47:263 user_main I[IO]: HLE\sceIo.cpp:842 stdout: 2. kernel mem = 34281472, max block = 34264064 47:47:263 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 289=sceKernelCreateThread(name=CallbackThread, entry=08ab61b8, prio=10, stacksize=2048) 47:47:263 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000) 47:47:263 CallbackThre I[IO]: HLE\sceIo.cpp:842 stdout: waiting callbacks... 47:47:264 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] InitEngineDll Ok 47:47:264 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] InitCommonDll Ok 47:47:308 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [APP ] Home Path = 'disc0:/PSP_GAME/USRDIR' 47:49:000 user_main I[IO]: HLE\sceIo.cpp:842 stdout: Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/ATVI.PMF 47:49:000 user_main I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit() 47:49:000 user_main I[ME]: HLE\sceMpeg.cpp:466 08de2440=sceMpegCreate(0bffe59c, 08de2410, 65536, 0bffe570, 512, 0, 0) 47:49:001 user_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x16B000 47:49:001 user_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 1026936 47:49:001 user_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x16B000 47:49:001 user_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 1026936 47:49:001 user_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0bffe59c, 0, 0) 47:49:001 user_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0bffe59c, 1, 0) 47:49:002 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 306=sceKernelCreateThread(name=soundThread, entry=08ab99ec, prio=3d, stacksize=2048) 47:49:002 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=306, argSize=4, argPtr=0bffe51c) 47:49:003 user_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x16B000 47:49:003 user_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 1026936 47:49:085 user_main I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly 47:49:096 user_main I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba. 47:54:248 user_main E[ME]: HLE\sceMpeg.cpp:892 UNIMPL sceMpegAvcDecodeFlush(0bffe59c) 47:54:248 user_main I[IO]: HLE\sceIo.cpp:842 stdout: frame count = 157 47:54:248 user_main I[IO]: HLE\sceIo.cpp:842 stdout: frame loss = 0 47:54:448 soundThread I[IO]: HLE\sceIo.cpp:842 stdout: sound count = 116 47:54:448 soundThread I[IO]: HLE\sceIo.cpp:842 stdout: sound delay = 0 47:54:448 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 47:54:448 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2425 sceKernelTerminateDeleteThread(306) 47:54:482 user_main I[IO]: HLE\sceIo.cpp:842 stdout: POLL SEMA 47:54:485 user_main I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...) 47:54:486 user_main I[IO]: HLE\sceIo.cpp:842 stdout: movie end 47:54:486 user_main I[IO]: HLE\sceIo.cpp:842 stdout: Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/SGS.PMF 47:54:486 user_main I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit() 47:54:486 user_main I[ME]: HLE\sceMpeg.cpp:466 08de2440=sceMpegCreate(0bffe59c, 08de2410, 65536, 0bffe570, 512, 0, 0) 47:54:513 user_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x8C000 47:54:513 user_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 450360 47:54:513 user_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x8C000 47:54:513 user_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 450360 47:54:513 user_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0bffe59c, 0, 0) 47:54:513 user_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0bffe59c, 1, 0) 47:54:513 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 311=sceKernelCreateThread(name=soundThread, entry=08ab99ec, prio=3d, stacksize=2048) 47:54:513 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=311, argSize=4, argPtr=0bffe51c) 47:54:514 user_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x8C000 47:54:514 user_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 450360 47:54:528 user_main I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly 47:54:528 user_main I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba. 47:58:486 user_main E[ME]: HLE\sceMpeg.cpp:739 sceMpegAvcDecodeStop(0bffe59c, 00000200, 08cd25f4, 0bffe464) 47:58:519 user_main I[IO]: HLE\sceIo.cpp:842 stdout: frame count = 120 47:58:519 user_main I[IO]: HLE\sceIo.cpp:842 stdout: frame loss = 0 47:58:652 soundThread I[IO]: HLE\sceIo.cpp:842 stdout: sound count = 88 47:58:652 soundThread I[IO]: HLE\sceIo.cpp:842 stdout: sound delay = 0 47:58:652 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 47:58:652 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2425 sceKernelTerminateDeleteThread(311) 47:58:686 user_main I[IO]: HLE\sceIo.cpp:842 stdout: POLL SEMA 47:58:689 user_main I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...) 47:58:689 user_main I[IO]: HLE\sceIo.cpp:842 stdout: movie end 47:58:690 user_main I[IO]: HLE\sceIo.cpp:842 stdout: Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/LEGAL.PMF 47:58:690 user_main I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit() 47:58:690 user_main I[ME]: HLE\sceMpeg.cpp:466 08de2440=sceMpegCreate(0bffe59c, 08de2410, 65536, 0bffe570, 512, 0, 0) 47:58:714 user_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0xE4800 47:58:714 user_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 807717 47:58:714 user_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0xE4800 47:58:714 user_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 807717 47:58:714 user_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0bffe59c, 0, 0) 47:58:714 user_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(0bffe59c, 1, 0) 47:58:714 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 316=sceKernelCreateThread(name=soundThread, entry=08ab99ec, prio=3d, stacksize=2048) 47:58:714 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=316, argSize=4, argPtr=0bffe51c) 47:58:716 user_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0xE4800 47:58:716 user_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 807717 47:58:729 user_main I[ME]: HW\MediaEngine.cpp:84 FF: error while decoding MB 19 12, bytestream (td) 47:58:729 user_main I[ME]: HW\MediaEngine.cpp:84 FF: Cannot use next picture in error concealment 47:58:734 user_main I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly 47:58:734 user_main I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba. 47:58:742 idle0 I[ME]: HW\MediaEngine.cpp:84 FF: error while decoding MB 21 15, bytestream (td) 47:58:742 idle0 I[ME]: HW\MediaEngine.cpp:84 FF: Cannot use next picture in error concealment 48:04:458 user_main E[ME]: HLE\sceMpeg.cpp:892 UNIMPL sceMpegAvcDecodeFlush(0bffe59c) 48:04:458 user_main I[IO]: HLE\sceIo.cpp:842 stdout: frame count = 172 48:04:458 user_main I[IO]: HLE\sceIo.cpp:842 stdout: frame loss = 0 48:04:675 soundThread I[IO]: HLE\sceIo.cpp:842 stdout: sound count = 127 48:04:675 soundThread I[IO]: HLE\sceIo.cpp:842 stdout: sound delay = 0 48:04:675 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 48:04:675 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2425 sceKernelTerminateDeleteThread(316) 48:04:691 user_main I[IO]: HLE\sceIo.cpp:842 stdout: POLL SEMA 48:04:694 user_main I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...) 48:04:694 user_main I[IO]: HLE\sceIo.cpp:842 stdout: movie end 48:04:702 user_main I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 3 48:04:720 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14 48:04:724 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SOUND ] Initializing sound... 48:04:726 user_main I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08d24240, 256, 32, 0, 44100) 48:04:726 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 318=sceKernelCreateThread(name=sound thread 1, entry=08ab2888, prio=10, stacksize=16384) 48:04:726 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=318, argSize=0, argPtr=00000000) 48:04:726 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Sound initialized 48:04:726 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 319=sceKernelCreateThread(name=decode 1, entry=08ab59e0, prio=10, stacksize=65536) 48:04:726 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=319, argSize=0, argPtr=00000000) 48:04:739 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile 'shaders.mtp' === 48:04:774 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile: read 417307 bytes in 92 ms (4535945 bytes/sec) in 119 files === 48:04:828 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Render::SetCamera can not be called outside BeginFrame/EndFrame! 48:04:832 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [APP ] 'GameDll' game version 1.0 48:04:832 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [APP ] 'InterfaceDll' interface version 1.0 48:04:852 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17 48:04:854 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 19 48:04:863 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'MaterialManager' USES FOR GC : 8k (nblocks = 8599) 48:04:889 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'resource manager' USES FOR GC : 92k (nblocks = 94447) 48:04:890 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Interface DLL is Ok 48:04:890 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Game DLL is Ok 48:04:895 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 320=sceKernelCreateThread(name=LoadingThread, entry=089e5d9c, prio=f, stacksize=16384) 48:04:895 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=320, argSize=0, argPtr=00000000) 48:04:915 idle0 I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00088000 : 480 x 272 x 3 48:04:916 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile 'zmtp/menumap.mtp' === 48:05:055 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile: read 885155 bytes in 312 ms (2837035 bytes/sec) in 131 files === 48:05:067 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile 'Zmtp/textures_menumap.mtp' === 48:05:071 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile: read 65736 bytes in 9 ms (7304000 bytes/sec) in 18 files === 48:05:073 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Memory status before loading map 48:05:073 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * used=3756152, user=3632088, RW=0, free=15169416 48:05:073 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * Sh = 7, tx = 91, buf = 0, pt = 0 48:05:074 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * max mem block = 15015904 48:05:082 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 12 (CHUNK_INFO); size = 160; pos = 8 48:05:082 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 27 (CHUNK_DEBUG); size = 32; pos = 176 48:05:082 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 18 (CHUNK_NEWPATHGRID); size = 1984; pos = 216 48:05:083 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 41 (CHUNK_BLEND_TERRAIN); size = 30592; pos = 2208 48:05:083 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading blend terrain 48:05:084 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] valid combos 46 48:05:086 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] caustic flags 0 48:05:087 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 42 (CHUNK_DIRMAP); size = 6656; pos = 32808 48:05:087 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 50 (CHUNK_WATERMAP); size = 2112; pos = 39472 48:05:087 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 43 (CHUNK_WATERREFLECTION); size = 32; pos = 41592 48:05:087 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 44 (CHUNK_BILLBOARDS); size = 384; pos = 41632 48:05:087 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 17 (CHUNK_FOG); size = 32; pos = 42024 48:05:087 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 56 (CHUNK_SKY); size = 416; pos = 42064 48:05:088 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 8 (CHUNK_ORIGIN); size = 32; pos = 42488 48:05:088 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 19 (CHUNK_ZONES); size = 1120; pos = 42528 48:05:088 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 21 (CHUNK_DRAWZONES); size = 64; pos = 43656 48:05:088 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 0 (CHUNK_PLANES); size = 5504; pos = 43728 48:05:088 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 1 (CHUNK_NODES); size = 24128; pos = 49240 48:05:090 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 2 (CHUNK_LEAFS); size = 44160; pos = 73376 48:05:093 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 30 (CHUNK_INV_BRUSHES); size = 352; pos = 117544 48:05:093 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 31 (CHUNK_MODELS); size = 99488; pos = 117904 48:05:097 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 4 (CHUNK_PORTALS); size = 3872; pos = 217400 48:05:097 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 24 (CHUNK_FOG_INFO); size = 32; pos = 221280 48:05:097 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 5 (CHUNK_SHADERS); size = 32; pos = 221320 48:05:097 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 22 (CHUNK_VIS_PACKED); size = 10336; pos = 221360 48:05:099 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 53 (CHUNK_RVIS_PACKED); size = 5536; pos = 231704 48:05:099 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 51 (CHUNK_MODELS_VIS_PACKED); size = 13920; pos = 237248 48:05:099 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 54 (CHUNK_MODELS_RVIS_PACKED); size = 8384; pos = 251176 48:05:099 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 52 (CHUNK_TER_VIS_PACKED); size = 6304; pos = 259568 48:05:099 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 55 (CHUNK_TER_RVIS_PACKED); size = 4096; pos = 265880 48:05:099 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 6 (CHUNK_LIGHT); size = 128; pos = 269984 48:05:100 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 7 (CHUNK_ENTITIES); size = 4352; pos = 270120 48:05:106 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Available VRAM: 376832 48:05:146 user_main I[IO]: HLE\sceIo.cpp:842 stdout: .[SYSTEM ] found 6 water ref models 48:05:178 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] 745 models; 0 using projective; 738 using global color 48:05:181 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [APP ] map 'menumap' loaded succesfully 48:05:182 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] render GC 0 48:05:182 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Memory status after loading map 48:05:183 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * used=4943992, user=4816788, RW=0, free=13981576 48:05:183 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * Sh = 43, tx = 94, buf = 0, pt = 0 48:05:183 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * max mem block = 13762528 48:05:194 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'SpServer' USES FOR GC : 14k (nblocks = 15195) 48:05:211 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'DecalManager' USES FOR GC : 8k (nblocks = 9101) 48:05:476 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 48:05:476 user_main E[ME]: HLE\sceAtrac.cpp:1317 sceAtracSetLoopNum(-1, -1): bad atrac ID 48:05:477 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] EndPrecache. 48:05:478 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SERVER ] loading time : 1185ms (map : 579ms, client: 606ms) 48:05:504 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2425 sceKernelTerminateDeleteThread(320) 48:05:506 user_main E[ME]: HLE\sceAtrac.cpp:1317 sceAtracSetLoopNum(-1, -1): bad atrac ID 48:05:507 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 48:05:536 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:61 sceUtilitySavedataInitStart(08cd1b50) : Mode = 8 48:05:539 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:61 sceUtilitySavedataInitStart(08cd1b50) : Mode = 8 48:05:543 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:61 sceUtilitySavedataInitStart(08cd1b50) : Mode = 8 48:05:598 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:61 sceUtilitySavedataInitStart(08cd1b50) : Mode = 8 48:05:720 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 48:05:741 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 21 fs 19 48:05:750 idle0 W[G3D]: GLES\GLES_GPU.cpp:1434 Unsupported texture level bias settings: 0c0000 48:05:824 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 23 fs 24 48:05:852 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 23 fs 26 48:05:860 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 23 fs 28 48:05:884 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 23 fs 30 48:05:918 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 32 fs 33 48:05:947 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 35 fs 33 48:05:958 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 32 fs 37 48:05:975 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 32 fs 39 48:05:990 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 35 fs 41 48:06:009 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 43 fs 44 48:06:038 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 48:06:071 user_main I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(08c9f7cc, 00010000) 48:06:072 user_main W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio 48:06:072 user_main E[ME]: HLE\sceAtrac.cpp:916 sceAtracGetSecondBufferInfo(0, 0bffe550, 08cb77f4) 48:06:073 decode 1 E[ME]: HLE\sceAtrac.cpp:618 WARNING: Remaining data in packet - we currently only decode one frame/packet 48:09:979 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 48:12:065 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 48:14:085 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 48:16:068 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 48:16:351 user_main I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0) 48:16:378 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'FxManager' USES FOR GC : 44k (nblocks = 45237) 48:16:383 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** clear cache 48:16:396 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SHADERMAN] Shader 'LineShader', ref: 1, has not been released! 48:16:396 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SHADERMAN] Shader 'TriangleShader', ref: 1, has not been released! 48:16:396 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SHADERMAN] Shader 'WireShader', ref: 1, has not been released! 48:16:396 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SHADERMAN] Shader 'FontSmall', ref: 2, has not been released! 48:16:396 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SHADERMAN] Shader 'FontLarge', ref: 1, has not been released! 48:16:396 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SHADERMAN] Shader 'ConsoleShader', ref: 1, has not been released! 48:16:397 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'ShaderManager' USES FOR GC : 639k (nblocks = 654445) 48:16:403 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'SoundManager' USES FOR GC : 368k (nblocks = 377269) 48:16:410 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile 'shaders.mtp' === 48:16:440 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile: read 417307 bytes in 92 ms (4535945 bytes/sec) in 119 files === 48:16:446 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Memory status after fix 48:16:446 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] used=2236072, user=2150768, RW=0, free=16689496 48:16:446 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Sh = 6, tx = 6, buf = 0, pt = 0 48:16:447 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *************************************** 48:16:447 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] ******* MAX MEM BLOCK = 16338912 ******** 48:16:447 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *************************************** 48:16:454 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 330=sceKernelCreateThread(name=LoadingThread, entry=089e5d9c, prio=f, stacksize=16384) 48:16:454 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=330, argSize=0, argPtr=00000000) 48:16:465 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile 'zmtp/fhuntmap1.mtp' === 48:16:753 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile: read 2397816 bytes in 727 ms (3298233 bytes/sec) in 131 files === 48:16:766 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile 'Zmtp/textures_fhuntmap1.mtp' === 48:16:774 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile: read 116864 bytes in 20 ms (5843200 bytes/sec) in 32 files === 48:16:776 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Memory status before loading map 48:16:776 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * used=5575912, user=5400836, RW=0, free=13349656 48:16:776 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * Sh = 7, tx = 86, buf = 0, pt = 0 48:16:776 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * max mem block = 13193184 48:16:785 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 12 (CHUNK_INFO); size = 160; pos = 8 48:16:785 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 27 (CHUNK_DEBUG); size = 32; pos = 176 48:16:785 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 18 (CHUNK_NEWPATHGRID); size = 18688; pos = 216 48:16:787 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 41 (CHUNK_BLEND_TERRAIN); size = 53952; pos = 18912 48:16:787 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading blend terrain 48:16:787 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] valid combos 46 48:16:790 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] caustic flags 0 48:16:791 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 42 (CHUNK_DIRMAP); size = 12960; pos = 72872 48:16:791 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 43 (CHUNK_WATERREFLECTION); size = 32; pos = 85840 48:16:791 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 44 (CHUNK_BILLBOARDS); size = 160; pos = 85880 48:16:791 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 17 (CHUNK_FOG); size = 32; pos = 86048 48:16:791 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 56 (CHUNK_SKY); size = 416; pos = 86088 48:16:791 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 8 (CHUNK_ORIGIN); size = 32; pos = 86512 48:16:791 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 19 (CHUNK_ZONES); size = 64; pos = 86552 48:16:791 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 21 (CHUNK_DRAWZONES); size = 64; pos = 86624 48:16:791 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 0 (CHUNK_PLANES); size = 5664; pos = 86696 48:16:792 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 1 (CHUNK_NODES); size = 12416; pos = 92368 48:16:792 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 2 (CHUNK_LEAFS); size = 20768; pos = 104792 48:16:793 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 30 (CHUNK_INV_BRUSHES); size = 704; pos = 125568 48:16:793 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 10 (CHUNK_BRUSH_MODELS); size = 20000; pos = 126280 48:16:795 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 31 (CHUNK_MODELS); size = 40576; pos = 146288 48:16:796 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 4 (CHUNK_PORTALS); size = 1984; pos = 186872 48:16:797 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 24 (CHUNK_FOG_INFO); size = 32; pos = 188864 48:16:797 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 5 (CHUNK_SHADERS); size = 32; pos = 188904 48:16:797 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 22 (CHUNK_VIS_PACKED); size = 3168; pos = 188944 48:16:797 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 51 (CHUNK_MODELS_VIS_PACKED); size = 3872; pos = 192120 48:16:797 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 52 (CHUNK_TER_VIS_PACKED); size = 3712; pos = 196000 48:16:797 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 6 (CHUNK_LIGHT); size = 128; pos = 199720 48:16:797 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 20 (CHUNK_ENV); size = 192; pos = 199856 48:16:797 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 7 (CHUNK_ENTITIES); size = 19328; pos = 200056 48:16:854 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] 312 models; 0 using projective; 312 using global color 48:16:859 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [APP ] map 'fhuntmap1' loaded succesfully 48:16:861 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] render GC 0 48:16:861 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Memory status after loading map 48:16:861 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * used=6678216, user=6499648, RW=0, free=12247352 48:16:861 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * Sh = 35, tx = 89, buf = 0, pt = 0 48:16:861 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * max mem block = 11886560 48:16:872 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'SpServer' USES FOR GC : 41k (nblocks = 42919) 48:16:900 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'unknown' USES FOR GC : 26k (nblocks = 27530) 48:16:969 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'DecalManager' USES FOR GC : 8k (nblocks = 9101) 48:17:463 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] EndPrecache. 48:17:463 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SERVER ] loading time : 2072ms (map : 1089ms, client: 983ms) 48:17:475 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2425 sceKernelTerminateDeleteThread(330) 48:37:909 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 46 fs 39 48:37:915 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 48 fs 39 48:37:988 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] Could not set anim 'idletorun' on bone 'Bip' on model 'objects/animals/whitetail/whitetail.skin' 48:39:003 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 50 fs 17 48:43:884 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 46 fs 33 48:48:063 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] Could not set anim 'idletorun' on bone 'Bip' on model 'objects/animals/whitetail/whitetail.skin' 48:51:301 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] Could not set anim 'idletorun' on bone 'Bip' on model 'objects/animals/whitetail/whitetail.skin' 48:54:903 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 32 fs 53 48:54:912 idle0 I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 35 fs 39 49:02:878 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] Could not set anim 'idletorun' on bone 'Bip' on model 'objects/animals/whitetail/whitetail.skin' 49:17:260 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] Could not set anim 'idletorun' on bone 'Bip' on model 'objects/animals/whitetail/whitetail.skin' 49:19:594 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] Could not set anim 'idletorun' on bone 'Bip' on model 'objects/animals/whitetail/whitetail.skin' 49:30:473 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] Could not set anim 'idletorun' on bone 'Bip' on model 'objects/animals/whitetail/whitetail.skin' 49:39:733 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] Could not set anim 'idletorun' on bone 'Bip' on model 'objects/animals/whitetail/whitetail.skin' 49:39:749 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] Could not set anim 'idletorun' on bone 'Bip' on model 'objects/animals/whitetail/whitetail.skin' 49:43:190 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] Could not set anim 'hurt' on bone 'Bip' on model 'objects/animals/whitetail/whitetail.skin' 49:49:925 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] Could not set anim 'idletorun' on bone 'Bip' on model 'objects/animals/whitetail/whitetail.skin' 49:55:932 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 49:55:932 user_main E[ME]: HLE\sceAtrac.cpp:1317 sceAtracSetLoopNum(-1, 0): bad atrac ID 49:55:981 user_main E[ME]: HLE\sceAtrac.cpp:1317 sceAtracSetLoopNum(-1, 0): bad atrac ID 49:55:981 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 49:56:030 user_main I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(08c9f7cc, 00010000) 49:56:030 user_main W[ME]: HLE\sceAtrac.cpp:1160 This is an atrac3+ mono audio 49:56:031 user_main E[ME]: HLE\sceAtrac.cpp:916 sceAtracGetSecondBufferInfo(0, 0bffe550, 08cb77f4) 50:05:691 user_main I[ME]: HLE\sceAtrac.cpp:973 sceAtracReleaseAtracID(0) 50:05:709 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'FxManager' USES FOR GC : 81k (nblocks = 83933) 50:05:710 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** clear cache 50:05:734 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SHADERMAN] Shader 'LineShader', ref: 1, has not been released! 50:05:734 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SHADERMAN] Shader 'TriangleShader', ref: 1, has not been released! 50:05:734 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SHADERMAN] Shader 'WireShader', ref: 1, has not been released! 50:05:734 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SHADERMAN] Shader 'FontSmall', ref: 2, has not been released! 50:05:734 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SHADERMAN] Shader 'FontLarge', ref: 1, has not been released! 50:05:734 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SHADERMAN] Shader 'ConsoleShader', ref: 1, has not been released! 50:05:735 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'ShaderManager' USES FOR GC : 640k (nblocks = 655547) 50:05:740 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'SoundManager' USES FOR GC : 491k (nblocks = 502977) 50:05:749 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile 'shaders.mtp' === 50:05:779 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile: read 417307 bytes in 92 ms (4535945 bytes/sec) in 119 files === 50:05:785 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Memory status after fix 50:05:785 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] used=2236072, user=2150768, RW=0, free=16689496 50:05:785 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Sh = 6, tx = 6, buf = 0, pt = 0 50:05:785 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *************************************** 50:05:785 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] ******* MAX MEM BLOCK = 16338912 ******** 50:05:785 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *************************************** 50:05:789 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 332=sceKernelCreateThread(name=LoadingThread, entry=089e5d9c, prio=f, stacksize=16384) 50:05:789 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=332, argSize=0, argPtr=00000000) 50:05:800 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile 'zmtp/menumap.mtp' === 50:05:912 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile: read 885155 bytes in 313 ms (2827971 bytes/sec) in 131 files === 50:05:913 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile 'Zmtp/textures_menumap.mtp' === 50:05:915 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] === MltiFile: read 65736 bytes in 9 ms (7304000 bytes/sec) in 18 files === 50:05:917 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Memory status before loading map 50:05:917 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * used=3757928, user=3633868, RW=0, free=15167640 50:05:918 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * Sh = 7, tx = 91, buf = 0, pt = 0 50:05:918 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * max mem block = 15015904 50:05:919 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 12 (CHUNK_INFO); size = 160; pos = 8 50:05:919 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 27 (CHUNK_DEBUG); size = 32; pos = 176 50:05:919 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 18 (CHUNK_NEWPATHGRID); size = 1984; pos = 216 50:05:919 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 41 (CHUNK_BLEND_TERRAIN); size = 30592; pos = 2208 50:05:919 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading blend terrain 50:05:919 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] valid combos 46 50:05:920 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] caustic flags 0 50:05:921 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 42 (CHUNK_DIRMAP); size = 6656; pos = 32808 50:05:921 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 50 (CHUNK_WATERMAP); size = 2112; pos = 39472 50:05:921 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 43 (CHUNK_WATERREFLECTION); size = 32; pos = 41592 50:05:921 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 44 (CHUNK_BILLBOARDS); size = 384; pos = 41632 50:05:921 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 17 (CHUNK_FOG); size = 32; pos = 42024 50:05:921 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 56 (CHUNK_SKY); size = 416; pos = 42064 50:05:921 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 8 (CHUNK_ORIGIN); size = 32; pos = 42488 50:05:921 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 19 (CHUNK_ZONES); size = 1120; pos = 42528 50:05:921 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 21 (CHUNK_DRAWZONES); size = 64; pos = 43656 50:05:921 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 0 (CHUNK_PLANES); size = 5504; pos = 43728 50:05:921 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 1 (CHUNK_NODES); size = 24128; pos = 49240 50:05:922 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 2 (CHUNK_LEAFS); size = 44160; pos = 73376 50:05:924 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 30 (CHUNK_INV_BRUSHES); size = 352; pos = 117544 50:05:924 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 31 (CHUNK_MODELS); size = 99488; pos = 117904 50:05:926 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 4 (CHUNK_PORTALS); size = 3872; pos = 217400 50:05:927 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 24 (CHUNK_FOG_INFO); size = 32; pos = 221280 50:05:927 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 5 (CHUNK_SHADERS); size = 32; pos = 221320 50:05:927 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 22 (CHUNK_VIS_PACKED); size = 10336; pos = 221360 50:05:927 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 53 (CHUNK_RVIS_PACKED); size = 5536; pos = 231704 50:05:928 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 51 (CHUNK_MODELS_VIS_PACKED); size = 13920; pos = 237248 50:05:928 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 54 (CHUNK_MODELS_RVIS_PACKED); size = 8384; pos = 251176 50:05:928 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 52 (CHUNK_TER_VIS_PACKED); size = 6304; pos = 259568 50:05:928 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 55 (CHUNK_TER_RVIS_PACKED); size = 4096; pos = 265880 50:05:928 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 6 (CHUNK_LIGHT); size = 128; pos = 269984 50:05:928 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [BSP ] reading chunk 7 (CHUNK_ENTITIES); size = 4352; pos = 270120 50:05:931 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Available VRAM: 376832 50:05:962 user_main I[IO]: HLE\sceIo.cpp:842 stdout: .[SYSTEM ] found 6 water ref models 50:05:988 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] 745 models; 0 using projective; 738 using global color 50:05:988 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [APP ] map 'menumap' loaded succesfully 50:05:990 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] render GC 0 50:05:990 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] Memory status after loading map 50:05:990 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * used=4946040, user=4818836, RW=0, free=13979528 50:05:990 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * Sh = 43, tx = 94, buf = 0, pt = 0 50:05:990 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] * max mem block = 13762528 50:05:993 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'SpServer' USES FOR GC : 14k (nblocks = 15195) 50:05:998 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SYSTEM ] *** LUA 'DecalManager' USES FOR GC : 8k (nblocks = 9101) 50:06:191 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 50:06:191 user_main E[ME]: HLE\sceAtrac.cpp:1317 sceAtracSetLoopNum(-1, -1): bad atrac ID 50:06:191 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [MESHMAN ] EndPrecache. 50:06:191 user_main I[IO]: HLE\sceIo.cpp:842 stdout: [SERVER ] loading time : 1187ms (map : 580ms, client: 607ms) 50:06:198 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2425 sceKernelTerminateDeleteThread(332) 50:06:198 user_main E[ME]: HLE\sceAtrac.cpp:1317 sceAtracSetLoopNum(-1, -1): bad atrac ID 50:06:198 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 50:06:237 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 50:06:258 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 50:06:284 user_main I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(08c9f7cc, 00010000) 50:06:284 user_main W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio 50:06:285 user_main E[ME]: HLE\sceAtrac.cpp:916 sceAtracGetSecondBufferInfo(0, 0bffe550, 08cb77f4) 50:10:260 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 50:12:296 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 50:14:366 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 50:16:353 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 50:18:387 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 50:20:371 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 50:22:473 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 50:24:458 user_main E[IO]: HLE\sceIo.cpp:1603 UNIMPL sceIoChangeAsyncPriority(4, 16) 50:25:226 idle0 I[G3D]: GLES\TextureCache.cpp:91 Texture cached cleared from 99 textures 50:25:226 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 3 50:25:226 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00088000 : 480 x 272 x 3 50:25:251 idle0 I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-702-g652008e-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 50:25:252 idle0 I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-702-g652008e-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini 50:25:312 idle0 I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-702-g652008e-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 50:25:313 idle0 I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-702-g652008e-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini