02:39:262 EmuThread.cpp:122 I[BOOT]: Done. 02:46:014 System.cpp:315 I[BOOT]: PPSSPP v0.9.6-702-g652008e Windows 32 bit 02:46:015 MemArena.cpp:379 I[MM]: Found valid memory base at 07C00000 after 28 tries. 02:46:015 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 08420000 (mirror at 0 @ 0FC00000, uncached @ 0FC00000) 02:46:057 PSPLoaders.cpp:120 I[LOAD]: ULUS10219 : Innocent Life 02:46:057 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 02:46:057 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized 02:46:095 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized. 02:46:120 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 02:46:120 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 02:46:120 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08a3cb00 size 00238b00 taken=1 tag=ELF 02:46:120 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08a3cb00 - 0c000000 size 035c3500 taken=0 tag=(untitled) 02:46:120 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 02:46:137 HLE\sceKernelModule.cpp:871 I[LOAD]: Module Innocent_Life: 088bd4a0 08899364 0889937c 02:46:138 HLE\sceKernelModule.cpp:1069 I[LOAD]: Exporting ent 0 named Innocent_Life, 2 funcs, 4 vars, resident 088996e0 02:46:138 HLE\sceKernelModule.cpp:1354 I[LOAD]: Module entry: 08804128 02:46:189 root N[BOOT]: EmuScreen.cpp:127 Loading H:/ISO/PSP-Innocent_Life_A_Futuristic_Harvest_Moon_USA.iso... 02:46:190 root I[KERNEL]: HLE\sceKernelThread.cpp:2136 276=sceKernelCreateThread(name=user_main, entry=088041fc, prio=20, stacksize=8192) 02:46:190 root I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0) 02:46:190 root I[KERNEL]: HLE\sceKernelThread.cpp:2267 __KernelReturnFromThread: 0 02:46:190 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 278=sceKernelCreateThread(name=game_main, entry=0881a710, prio=40, stacksize=55053312) 02:46:190 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=278, argSize=4, argPtr=0bfff6a0) 02:46:221 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 287=sceKernelCreateThread(name=DVDUMD_STATE, entry=088466fc, prio=32, stacksize=4096) 02:46:221 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000) 02:46:221 game_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(768) 02:46:239 game_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(769) 02:46:272 game_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(770) 02:46:289 game_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(771) 02:46:322 game_main I[MODULE]: HLE\sceKernelModule.cpp:731 ~SCE module, skipping header 02:46:322 game_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module 02:46:322 game_main I[MODULE]: HLE\sceKernelModule.cpp:1493 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,00000014,00000002,00000002,position = 00000000) 02:46:322 game_main I[MODULE]: HLE\sceKernelModule.cpp:1526 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=0bffd890,00000000): faked (undecryptable module) 02:46:323 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 290=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:46:323 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=290, argSize=4, argPtr=0bffd8d0) 02:46:323 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:46:422 game_main I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08a3b8c0, 256, 32, 0, 44100) 02:46:423 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 294=sceKernelCreateThread(name=sndp thread, entry=08842aa0, prio=10, stacksize=4096) 02:46:423 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=294, argSize=0, argPtr=00000000) 02:46:424 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 296=sceKernelCreateThread(name=at3 thread0, entry=08843834, prio=10, stacksize=65536) 02:46:424 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 298=sceKernelCreateThread(name=at3 thread1, entry=08843834, prio=10, stacksize=65536) 02:46:424 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 299=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:46:424 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=299, argSize=4, argPtr=0bffd8a0) 02:46:426 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:46:522 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 301=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:46:522 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=301, argSize=4, argPtr=0bffd8a0) 02:46:523 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:46:622 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 303=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:46:622 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=303, argSize=4, argPtr=0bffd8a0) 02:46:623 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:46:722 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 305=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:46:722 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=305, argSize=4, argPtr=0bffd8a0) 02:46:723 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:46:822 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 307=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:46:822 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=307, argSize=4, argPtr=0bffd8a0) 02:46:823 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:46:923 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 309=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:46:923 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=309, argSize=4, argPtr=0bffd8d0) 02:46:924 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:47:024 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 311=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:47:024 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=311, argSize=4, argPtr=0bffd8c0) 02:47:024 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:47:125 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 313=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:47:125 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=313, argSize=4, argPtr=0bffd8b0) 02:47:126 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:47:224 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 315=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:47:224 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=315, argSize=4, argPtr=0bffd780) 02:47:224 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:47:323 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 317=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:47:323 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=317, argSize=4, argPtr=0bffd780) 02:47:324 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:47:424 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 319=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:47:424 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=319, argSize=4, argPtr=0bffd940) 02:47:424 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:47:524 game_main I[IO]: HLE\sceIo.cpp:842 stdout: param.dat(0) [crop_spec.dat] 02:47:524 game_main I[IO]: HLE\sceIo.cpp:842 stdout: param.dat(1) [item_spec.dat] 02:47:524 game_main I[IO]: HLE\sceIo.cpp:842 stdout: param.dat(2) [rail_spec.dat] 02:47:524 game_main I[IO]: HLE\sceIo.cpp:842 stdout: param.dat(3) [common_spec.dat] 02:47:524 game_main I[IO]: HLE\sceIo.cpp:842 stdout: param.dat(4) [motion_spec.dat] 02:47:524 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 321=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:47:524 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=321, argSize=4, argPtr=0bffd940) 02:47:524 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:47:623 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 323=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:47:623 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=323, argSize=4, argPtr=0bffd940) 02:47:624 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:47:741 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 325=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:47:741 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=325, argSize=4, argPtr=0bffd950) 02:47:742 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:47:840 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 327=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:47:840 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=327, argSize=4, argPtr=0bffd950) 02:47:841 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:47:957 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 329=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:47:957 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=329, argSize=4, argPtr=0bffd950) 02:47:958 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:48:093 game_main I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00088000 : 480 x 272 x 3 02:48:093 game_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14 02:48:095 game_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17 02:48:096 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 331=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:48:096 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=331, argSize=4, argPtr=08e86ec0) 02:48:096 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:48:126 game_main I[SCEGE]: GLES\Framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 3 02:48:126 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 333=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:48:126 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=333, argSize=4, argPtr=08e86f70) 02:48:126 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:48:140 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 334=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:48:140 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=334, argSize=4, argPtr=08e86f80) 02:48:141 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:49:033 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 335=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:49:033 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=335, argSize=4, argPtr=08e86da0) 02:49:035 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:50:101 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 337=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 02:50:101 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=337, argSize=4, argPtr=08e86bb0) 02:50:101 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 02:50:138 game_main I[UTIL]: Dialog\PSPSaveDialog.cpp:61 sceUtilitySavedataInitStart(08a33024) : Mode = 8 02:50:442 game_main I[IO]: HLE\sceIo.cpp:842 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/017.pmf",1) 02:50:443 game_main I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit() 02:50:443 game_main I[ME]: HLE\sceMpeg.cpp:466 092cbf30=sceMpegCreate(08e86da0, 092cbf00, 65536, 08e86c70, 512, 0, 0) 02:50:459 game_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x75000 02:50:459 game_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 810720 02:50:459 game_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x75000 02:50:459 game_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 810720 02:50:459 game_main I[ME]: HLE\scePsmf.cpp:496 scePsmfSetPsmf(08e86c10, 08e85c10) 02:50:459 game_main I[ME]: HLE\scePsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 02:50:459 game_main I[ME]: HLE\scePsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 02:50:459 game_main W[ME]: HLE\scePsmf.cpp:532 scePsmfGetNumberOfSpecificStreams(08e86c10, 0000000f) 02:50:459 game_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(08e86da0, 0, 0) 02:50:459 game_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(08e86da0, 1, 0) 02:50:460 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e86da0, 1, 480, 272, 092dc890) 02:50:460 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e86da0, 1, 480, 272, 0930c630) 02:50:460 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e86da0, 1, 480, 272, 0933c3d0) 02:50:460 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e86da0, 1, 480, 272, 0936c170) 02:50:460 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 347=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 02:50:460 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 348=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 02:50:460 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 349=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 02:50:460 game_main I[IO]: HLE\sceIo.cpp:842 stdout: ********** PlayMovie (0) ********** 02:50:460 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=349, argSize=4, argPtr=08e86db4) 02:50:461 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=347, argSize=4, argPtr=08e86db4) 02:50:461 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=348, argSize=4, argPtr=08e86db8) 02:50:461 readThread I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x75000 02:50:461 readThread I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 810720 02:50:474 readThread I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly 02:50:474 readThread I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba. 02:50:477 readThread I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 02:50:491 displayThrea I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 20 02:58:243 game_main E[ME]: HLE\sceMpeg.cpp:821 UNIMPL sceMpegAvcDecodeStopYCbCr(08e86da0, 08a382ec, 08e86c14) 02:58:343 displayThrea I[IO]: HLE\sceIo.cpp:842 stdout: frame count = 240 02:58:343 displayThrea I[IO]: HLE\sceIo.cpp:842 stdout: frame loss = 0 02:58:343 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 02:58:343 soundThread I[IO]: HLE\sceIo.cpp:842 stdout: sound count = 173 02:58:343 soundThread I[IO]: HLE\sceIo.cpp:842 stdout: sound delay = 0 02:58:343 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 02:58:347 game_main I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...) 02:58:347 game_main I[IO]: HLE\sceIo.cpp:842 stdout: program end 02:58:348 game_main I[IO]: HLE\sceIo.cpp:842 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/002.pmf",1) 02:58:348 game_main I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit() 02:58:348 game_main I[ME]: HLE\sceMpeg.cpp:466 092cbf30=sceMpegCreate(08e86da0, 092cbf00, 65536, 08e86c70, 512, 0, 0) 02:58:348 game_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x4A800 02:58:348 game_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 543453 02:58:348 game_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x4A800 02:58:348 game_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 543453 02:58:348 game_main I[ME]: HLE\scePsmf.cpp:496 scePsmfSetPsmf(08e86c10, 08e85c10) 02:58:348 game_main I[ME]: HLE\scePsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 02:58:348 game_main I[ME]: HLE\scePsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 02:58:348 game_main W[ME]: HLE\scePsmf.cpp:532 scePsmfGetNumberOfSpecificStreams(08e86c10, 0000000f) 02:58:348 game_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(08e86da0, 0, 0) 02:58:348 game_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(08e86da0, 1, 0) 02:58:348 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e86da0, 1, 480, 272, 092dc890) 02:58:348 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e86da0, 1, 480, 272, 0930c630) 02:58:348 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e86da0, 1, 480, 272, 0933c3d0) 02:58:348 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e86da0, 1, 480, 272, 0936c170) 02:58:348 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 358=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 02:58:348 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 359=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 02:58:348 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 360=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 02:58:348 game_main I[IO]: HLE\sceIo.cpp:842 stdout: ********** PlayMovie (1) ********** 02:58:348 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=360, argSize=4, argPtr=08e86db4) 02:58:348 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=358, argSize=4, argPtr=08e86db4) 02:58:348 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=359, argSize=4, argPtr=08e86db8) 02:58:349 readThread I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x4A800 02:58:349 readThread I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 543453 02:58:355 readThread I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly 02:58:355 readThread I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba. 02:58:357 readThread I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 03:03:314 game_main E[ME]: HLE\sceMpeg.cpp:821 UNIMPL sceMpegAvcDecodeStopYCbCr(08e86da0, 08a382ec, 08e86c14) 03:03:414 displayThrea I[IO]: HLE\sceIo.cpp:842 stdout: frame count = 151 03:03:414 displayThrea I[IO]: HLE\sceIo.cpp:842 stdout: frame loss = 0 03:03:414 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 03:03:414 soundThread I[IO]: HLE\sceIo.cpp:842 stdout: sound count = 109 03:03:414 soundThread I[IO]: HLE\sceIo.cpp:842 stdout: sound delay = 0 03:03:415 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 03:03:418 game_main I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...) 03:03:418 game_main I[IO]: HLE\sceIo.cpp:842 stdout: program end 03:03:418 game_main I[IO]: HLE\sceIo.cpp:842 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/018.pmf",2) 03:03:418 game_main I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit() 03:03:418 game_main I[ME]: HLE\sceMpeg.cpp:466 092cbf30=sceMpegCreate(08e86da0, 092cbf00, 65536, 08e86c70, 512, 0, 0) 03:03:419 game_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x627000 03:03:419 game_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 4594500 03:03:419 game_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x627000 03:03:419 game_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 4594500 03:03:419 game_main I[ME]: HLE\scePsmf.cpp:496 scePsmfSetPsmf(08e86c10, 08e85c10) 03:03:419 game_main I[ME]: HLE\scePsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 03:03:419 game_main I[ME]: HLE\scePsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 03:03:419 game_main W[ME]: HLE\scePsmf.cpp:532 scePsmfGetNumberOfSpecificStreams(08e86c10, 0000000f) 03:03:419 game_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(08e86da0, 0, 0) 03:03:419 game_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(08e86da0, 1, 0) 03:03:419 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e86da0, 1, 480, 272, 092dc890) 03:03:419 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e86da0, 1, 480, 272, 0930c630) 03:03:419 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e86da0, 1, 480, 272, 0933c3d0) 03:03:419 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e86da0, 1, 480, 272, 0936c170) 03:03:419 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 369=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 03:03:419 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 370=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 03:03:419 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 371=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 03:03:419 game_main I[IO]: HLE\sceIo.cpp:842 stdout: ********** PlayMovie (2) ********** 03:03:419 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=371, argSize=4, argPtr=08e86db4) 03:03:419 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=369, argSize=4, argPtr=08e86db4) 03:03:419 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=370, argSize=4, argPtr=08e86db8) 03:03:419 readThread I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x627000 03:03:419 readThread I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 4594500 03:03:427 readThread I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly 03:03:427 readThread I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba. 03:04:624 game_main E[ME]: HLE\sceMpeg.cpp:892 UNIMPL sceMpegAvcDecodeFlush(08e86da0) 03:04:625 game_main I[IO]: HLE\sceIo.cpp:842 stdout: abort playMovie() 03:04:625 readThread I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 03:04:765 soundThread I[IO]: HLE\sceIo.cpp:842 stdout: sound count = 28 03:04:765 soundThread I[IO]: HLE\sceIo.cpp:842 stdout: sound delay = 0 03:04:765 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 03:04:765 displayThrea I[IO]: HLE\sceIo.cpp:842 stdout: frame count = 39 03:04:765 displayThrea I[IO]: HLE\sceIo.cpp:842 stdout: frame loss = 0 03:04:765 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 03:04:768 game_main I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...) 03:04:769 game_main I[IO]: HLE\sceIo.cpp:842 stdout: program end 03:04:769 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 373=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 03:04:769 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=373, argSize=4, argPtr=0bffd8b0) 03:04:769 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 03:04:774 game_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 22 03:05:349 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=296, argSize=60, argPtr=08e86ee0) 03:05:349 at3 thread0 I[KERNEL]: HLE\sceKernelThread.cpp:2136 375=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 03:05:349 at3 thread0 I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=375, argSize=4, argPtr=08b7ad30) 03:05:350 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 376=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 03:05:350 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=376, argSize=4, argPtr=08e86df0) 03:05:350 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 03:05:350 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 03:05:383 at3 thread0 I[ME]: HLE\sceAtrac.cpp:1272 0=sceAtracSetDataAndGetID(089acf10, 00040000) 03:05:383 at3 thread0 W[ME]: HLE\sceAtrac.cpp:1162 This is an atrac3+ stereo audio 03:05:384 at3 thread0 E[ME]: HLE\sceAtrac.cpp:618 WARNING: Remaining data in packet - we currently only decode one frame/packet 03:05:384 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 379=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 03:05:384 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=379, argSize=4, argPtr=08e86e90) 03:05:386 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 03:05:550 game_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 19 fs 24 03:06:550 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 380=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 03:06:550 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=380, argSize=4, argPtr=08e86d20) 03:06:551 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 03:06:618 game_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 17 03:06:651 game_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 27 fs 20 03:08:612 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 383=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 03:08:612 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=383, argSize=4, argPtr=08e9c680) 03:08:613 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 03:08:627 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 385=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 03:08:627 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=385, argSize=4, argPtr=08e9c730) 03:08:628 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 03:08:648 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 386=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 03:08:648 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=386, argSize=4, argPtr=08e9c740) 03:08:648 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 03:08:671 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 387=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 03:08:671 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=387, argSize=4, argPtr=08e9c530) 03:08:672 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 388=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 03:08:672 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=388, argSize=4, argPtr=08e9c530) 03:08:673 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 03:08:677 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 03:08:723 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 409=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096) 03:08:723 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=409, argSize=4, argPtr=08e9c5d0) 03:08:786 BG_FUNC I[KERNEL]: HLE\sceKernelThread.cpp:2306 sceKernelExitDeleteThread(1) 03:08:899 game_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 29 fs 30 03:08:902 game_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 29 fs 32 03:08:918 game_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 29 fs 34 03:08:922 game_main W[G3D]: GLES\VertexDecoder.cpp:824 Vertex decoder JIT failed! fmt = 001001e3 03:08:923 game_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 36 fs 37 03:08:924 game_main I[IO]: HLE\sceIo.cpp:842 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/005.pmf",1) 03:08:924 game_main I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit() 03:08:924 game_main I[ME]: HLE\sceMpeg.cpp:466 09b1be40=sceMpegCreate(08e88dc0, 09b1be10, 65536, 08e88c90, 512, 0, 0) 03:08:925 game_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x22000 03:08:925 game_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 543453 03:08:925 game_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x22000 03:08:925 game_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 543453 03:08:925 game_main I[ME]: HLE\scePsmf.cpp:496 scePsmfSetPsmf(08e88c30, 08e87c30) 03:08:925 game_main I[ME]: HLE\scePsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 03:08:925 game_main W[ME]: HLE\scePsmf.cpp:532 scePsmfGetNumberOfSpecificStreams(08e88c30, 0000000f) 03:08:926 game_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(08e88dc0, 0, 0) 03:08:926 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e88dc0, 1, 480, 272, 09b2bf20) 03:08:926 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e88dc0, 1, 480, 272, 09b5bcc0) 03:08:926 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e88dc0, 1, 480, 272, 09b8ba60) 03:08:926 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e88dc0, 1, 480, 272, 09bbb800) 03:08:926 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 416=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 03:08:926 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 417=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 03:08:926 game_main I[IO]: HLE\sceIo.cpp:842 stdout: ********** PlayMovie (3) ********** 03:08:926 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=416, argSize=4, argPtr=08e88dd4) 03:08:926 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=417, argSize=4, argPtr=08e88dd8) 03:08:926 readThread I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x22000 03:08:926 readThread I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 543453 03:08:934 readThread I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly 03:08:934 readThread I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba. 03:08:935 readThread I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 03:13:974 game_main E[ME]: HLE\sceMpeg.cpp:821 UNIMPL sceMpegAvcDecodeStopYCbCr(08e88dc0, 08a382ec, 08e88c34) 03:14:074 displayThrea I[IO]: HLE\sceIo.cpp:842 stdout: frame count = 151 03:14:074 displayThrea I[IO]: HLE\sceIo.cpp:842 stdout: frame loss = 0 03:14:074 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 03:14:078 game_main I[ME]: HLE\sceMpeg.cpp:1121 sceMpegFinish(...) 03:14:078 game_main I[IO]: HLE\sceIo.cpp:842 stdout: program end 03:14:078 game_main I[IO]: HLE\sceIo.cpp:842 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/004.pmf",1) 03:14:078 game_main I[ME]: HLE\sceMpeg.cpp:365 sceMpegInit() 03:14:078 game_main I[ME]: HLE\sceMpeg.cpp:466 09b1be40=sceMpegCreate(08e88dc0, 09b1be10, 65536, 08e88c90, 512, 0, 0) 03:14:079 game_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x493800 03:14:079 game_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 3077985 03:14:079 game_main I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x493800 03:14:079 game_main I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 3077985 03:14:079 game_main I[ME]: HLE\scePsmf.cpp:496 scePsmfSetPsmf(08e88c30, 08e87c30) 03:14:079 game_main I[ME]: HLE\scePsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272 03:14:079 game_main I[ME]: HLE\scePsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2 03:14:079 game_main W[ME]: HLE\scePsmf.cpp:532 scePsmfGetNumberOfSpecificStreams(08e88c30, 0000000f) 03:14:079 game_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(08e88dc0, 0, 0) 03:14:079 game_main I[ME]: HLE\sceMpeg.cpp:584 sceMpegRegistStream(08e88dc0, 1, 0) 03:14:079 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e88dc0, 1, 480, 272, 09b2c790) 03:14:079 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e88dc0, 1, 480, 272, 09b5c530) 03:14:079 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e88dc0, 1, 480, 272, 09b8c2d0) 03:14:079 game_main E[ME]: HLE\sceMpeg.cpp:1426 UNIMPL sceMpegAvcInitYCbCr(08e88dc0, 1, 480, 272, 09bbc070) 03:14:079 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 426=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048) 03:14:079 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 427=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048) 03:14:079 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2136 428=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048) 03:14:079 game_main I[IO]: HLE\sceIo.cpp:842 stdout: ********** PlayMovie (4) ********** 03:14:079 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=428, argSize=4, argPtr=08e88dd4) 03:14:079 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=426, argSize=4, argPtr=08e88dd4) 03:14:079 game_main I[KERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelStartThread(thread=427, argSize=4, argPtr=08e88dd8) 03:14:080 readThread I[ME]: HLE\sceMpeg.cpp:302 Stream offset: 2048, Stream size: 0x493800 03:14:080 readThread I[ME]: HLE\sceMpeg.cpp:303 First timestamp: 90000, Last timestamp: 3077985 03:14:088 readThread I[ME]: HW\MediaEngine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly 03:14:088 readThread I[ME]: HW\MediaEngine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba. 03:46:033 readThread I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 04:10:844 game_main E[ME]: HLE\sceMpeg.cpp:821 UNIMPL sceMpegAvcDecodeStopYCbCr(08e88dc0, 08a382ec, 08e88c34) 04:11:023 displayThrea I[IO]: HLE\sceIo.cpp:842 stdout: frame count = 995 04:11:023 displayThrea I[IO]: HLE\sceIo.cpp:842 stdout: frame loss = 0 04:11:023 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2280 sceKernelExitThread(0) 04:29:166 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00088000 : 480 x 272 x 3 04:29:166 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 3 04:29:203 idle0 I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-702-g652008e-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 04:29:204 idle0 I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-702-g652008e-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini 04:29:249 idle0 I[LOAD]: Config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-702-g652008e-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 04:29:251 idle0 I[LOAD]: Config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-702-g652008e-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini